Monday, October 15, 2012
Time Warp Review: Super Mario Bros.
The game was created by Shigeru Miyamoto and Takashi Tezuka, both of whom belonged to Nintendo's former Creative Department at the time. Originally, the game was based around a shooting mechanic with very different controls, but a desire to focus on jumping and the mapping of the mechanic to the A button resulted in its being dropped. Mario’s ability to change size was based on the level design being centered on a smaller version of Mario. It was later decided to give him this ability as a power-up via picking up a red mushroom. Collecting green mushrooms granted Mario extra lives. This concept of using mushrooms came from folklore in which people wander into the forest and eat magical mushrooms, thus the world was given the name “Mushroom Kingdom”. Development was aimed at keeping things simple, in order to have a new game available for the end-of-year shopping season. Originally an idea for a shoot-'em-up stage in which Mario would jump onto a cloud and fire at enemies was to be included; however, this was dropped to maintain the game's focus on jumping action, but the sky-based bonus stages still remained.
So the next time you pick up a new game or play a current one, just remember, holding that controller in your hand was made possible by two Italian plumbers from Brooklyn.
Until then, see you on the next level, Brian Misher