Developer(s) SuperBot Entertainment, SCE
Santa Monica Studio, Bluepoint Games (PS Vita)
Publisher(s) Sony Computer Entertainment
Director(s) Omar Kendall
Producer(s) Chan Park
Designer(s) Seth Killian
Platform(s) PlayStation 3, PlayStation Vita
Release date(s) NA November 20, 2012
Playstation
All-Stars Battle Royale brings together the biggest names in Playstation’s
history to duke it out for supremacy. The game is Sony’s answer to Nintendo’s
popular Super Smash Bros. series which features iconic Nintendo characters. Characters
from Sony games such as God of War, PaRappa the Rapper, and Heavenly Sword and
third-party games like BioShock and Killzone are brought together by the game’s
antagonist Polygon Man, who was Sony’s former mascot before he was dropped just
shy of the release of the first Playstation. Like most other fighting games,
All-Stars features an arcade mode which follows the story of each character up
until the final boss, Polygon Man. Multiplayer allows up to four players to
compete in timed battles and Versus Mode lets you take on your friends in a
free-for-all or cooperate in Team Battles.
Along
with the host of varying playable characters, All-Stars also comes with a range
of items and levels influenced by various PlayStation franchises. The game
features fourteen different arenas for battle, with elements in each one that
can damage characters and cause them to lose Ability Points. Each stage is
based on a combination of two games, such as "Sandover Village"
(based on Jak and Daxter and Hot Shots Golf), "Dreamscape" (based on
LittleBigPlanet and Buzz!), "Stowaways" (based on Uncharted and
BioShock Infinite) and "Hades" (based on God of War and Patapon). In addition, there are several item pick-ups
that can be utilized by players, such as the Rocket Launcher from Killzone, the
Hedgehog Grenade from Resistance, the Divinity Spear from God of War and the
Razor Claws from Ratchet & Clank. These items can be used to give your
character a power boost or bring the hurt to an opponent.
PRO:
All-Stars gives us a nice trip down memory lane by reviving past characters
such as PaRappa and Toro. Each character’s stage is just as vibrant as you
remember. It is really fun to watch a big, angry God of the Underworld stomp
around in the bright, cheery background with characters from Patapon.
Graphically, the game is amazing. The characters work well together despite
their various time periods in gaming. As a fighter, All-Stars is well-balanced
with immediate response controls. If you’ve been playing the various Street
Fighter IV games, the control scheme will seem alien at first, but not hard to
adjust to.
CON:
As tight and precise as the controls are, there are times when there may be a
hiccup. Dodging pass your opponent does result in a momentary pause that will
leave you open to attack. It is not enough to annoy but it is enough for you to
get clobbered. There are a couple throw-in characters just purely for
nostalgia. Sony Japan's mascot Toro is one of those characters. He is difficult to use
and most of this karate cat’s attacks do not land cleanly (think Phoenix Wright
from Marvel vs. Capcom 3…same deal).
OVERALL:
Playstation All-Stars Battle Royale is a unique fighter that gives us Sony fans
who want to play a Smash Bros. without running out and buying a Wii as well as
provide us with a trip down memory lane. It is a joy to see the characters such
as Parappa and Toro that have given Sony a solid footing in console gaming.
Many fans still want to see the company’s original face Crash Bandicoot grace
his presence in this game. But if we know Sony well enough, there will be DLC
characters coming sometime in the future. I’m looking forward to see Lara Croft
and Nathan Drake finally throw down. Wishful thinking…
Until
next time, see you on the next level!
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