Showing posts with label video games. Show all posts
Showing posts with label video games. Show all posts

Friday, March 7, 2014

Riff Table Arcade (Episode 11) - The East & West Should Work Together!


In this episode, RRPG and 16bitjeff team up with EZ Rider from Reviewtopia to talk about Gaijin Goombah’s response video about Keiji Inafune’s recent response on Japan not understanding what Western gamers want. We all discuss this topic in very thorough detail and explain why this is true and some of the things that both the East and West should be careful with. It’s a blast, and enjoy watching gameplay of Okami while we deliver our thoughts!
Gaijin Goombah’s Video
RRPG YouTube Channel
16bitJeff YouTube Channel
FighterXaos YouTube Channel
EZ Rider YouTube Channel

Saturday, January 4, 2014

Coming Soon: Get Into the Arcade Style in Space in NOVA PHASE

Nova Phase: A treasure hunt in space with old school video game graphics!
We have all had dreams. Dreams that we would have given anything to achieve and yet have eluded our grasp. It is about reaching for the stars and missing, it is about what one does with the failures that seem to make up most of life.
Veronica Darkwater is a down on her luck bounty hunter who finds herself plunged into an intergalactic treasure hunt for a legendary world of untold wealth. But she must compete with a crazy military commander who will stop at nothing to cement his name in history. Will she stay alive long enough to see if the legends of the mythical world of Una Tesara are true? A riveting adventure with retro 80's/90's arcade style art.




Nova Phase is a creator owned six issue series by Matthew Ritter (Writer) and Adam Elbatimy (Art).


Nova Phase is being published through Slave Labor Graphics. The first issue will be available for free digitally through www.comixology.com on January 15th, the second issue will be up the same day and on sale for just 99 cents. A print version of the first two issues will be collected and for sale in February through the SLG website and amazon. Issue #3 and #4 will be out in March and April respectively, with another two issue collection out in June, and issue #5 and #6 shall be out in July and August, with the final two issue collection coming out for print in September.

“I wanted to do a space western because I love space and I love westerns. I also love old video games. So there you go.” -Matthew Ritter
“I love pixel art. I think of it as a genuine aesthetic choice, as apposed to a limitation. It has allowed us to give Nova Phase a really unique look.” -Adam Elbatimy

Thursday, April 11, 2013

Action Lab month: Double Jumpers vol. 1 review

Looking at what can be considered the backbone of Action Lab's Danger Zone line and written by Dave Dwonch with art by Bill Blankenship. Action Lab released this series as single issues under it's normal lime last year. Now it's as one collected volume under the Danger Zone line.
Review by Jeremias de Leon

Story

A group of programmers are working on a game and during a bug test switched bodies with the characters in the game. That's an extremely basic description but the story is something where anymore should be experienced yourself by reading it.

The story moves at a brisk pace. Which for this kind of story is welcome. There were parts while reading where there's a kind of a red flag that goes up in your head where you think this part shouldn't go on for too long and it doesn't. Pacing is played like a game and Dwonch handles it masterfully.

There's also the conflicts. Whether it happened in the real world or in the game the tension feels almost palpable. Whether it's about fighting monsters in the game or about what the game characters are doing to the programmers lives while in their bodies in the real world. Even though the premise is sci-fi the problems are believable and you will find yourself caring about what happens.

Characters

Like any good story the characters are well written and have their own unique personalities and act as real human beings. Though I did find myself not being as attached to the characters as I thought. Not because they're not well written, far from it, but because when it comes to their background very little is given. Aside from two characters you don't really know much about their history, not that you need to know about where they went for grade school but some information on why they have the motivations they have would be appreciated. Still that aside they are still well written.

Art

The character designs are not what I'd expect for this kind of story. They are both detailed and simplified. It's a bit like a mix of Japanese manga and western cartoon style. Just looking at the characters by themselves out of context they might seem awkward but the art works very well on the pages and in this story. While looking at the pages they really do have a nice visual style built. It really does work as a comic which is what this is so it's not bad at all.

Verdict

Double Jumpers is a crazy romp through the video game industry and relationships. It is certainly a fun read with action, comedy and off the wall craziness in every page. Character development is great but there could have been more with character backstory. I give this an 9 out of 10.

Friday, March 15, 2013

Metal Gear Rising : Revengeance Review

Metal Gear Rising : Revengeance and yes revengeance is a real word. When we first played MGS4 Guns of the Patriots we saw a new Raiden that was a cyborg ninja. And many wanted to play as Raiden after seeing him in action. For many years Kojima Productions tried to make a game with
Cyborg Ninja Raiden. This form of the game was to be produced solely by Kojima Productions. However, the team met with difficulties in developing a game based on swordplay, so the franchise director Hideo Kojima cancelled it. A solution was found, in late 2011, with Platinum Games taking over development. In 2009 under the title of Metal Gear Solid: Rising, and was intended to act as an interquel between the events of Metal Gear Solid 2: Sons of Liberty and Metal Gear Solid 4: Guns of the Patriots. An other idea was a game about Gray Fox that would of had the features of Metal Gear
Rising. With the history of the game out of the way time for the review.

The story: It's been 4 years since MGS4 and the world has changed. The Patriots have been destroyed
and the war economy is no more.  With the elimination of the Patriot-controlled nanomachine technology used to regulate soldiers' abilities, PMCs turn to advanced cyborg technology, creating durable superhuman soldiers. Raiden now works for the PMC Maverick Securities. Raiden is supported by his Maverick colleagues, Russian pointman Boris Popov, military advisor Kevin Washington, computer specialist Courtney Collins, and cybernetics expert Wilhelm "Doktor" Voight.
After Desperado kills Prime Minister N'Mani and Jetstream Sam cut off half of Raiden's arm and damages one of his eyes. Now Raiden is out for revenge and vengeance on  N'Mani's killers. The story told is very good and rises questions. Also Raiden's story is full of twists,turns, and boss fights.
There plan is to make war a business again and harvest brains. http://www.youtube.com/watch?v=fRamB30E9mU

Also listen to the codec for story details on each level. I for one want a 2nd game in this series.


The Gameplay: This new Metal Gear is action oriented, focusing on sword fighting and a sophisticated cutting system to fight and defeat enemies. Although Raiden's main weapon is his high-frequency blade, Raiden can wield blades such as a dagger or a rocket launcher. And use of boss weapons after you beat them. There's "L'Étranger" a whip and rod like weapon. "Dystopia" a sai that's enhanced via magnetic fields. Two high-frequency machetes known as "Bloodlust." And a
Murasama blade modified into an HF blade.

The Music: Jamie Christopherson does a great job with the music for the game, rock and metal fits the feel of the game. 

Final thoughts: Metal Gear Rising : Revengeance is a great action game that still has that Metal Gear
fell to it. It took me 10 hours to beat the game. Also buy this game so we can get a 2nd game in this style.



 

Sunday, March 10, 2013

IKARICAST WEEK, DAY 7: PAX EAST

And we end Ikaricast Week on a High Note:


In this episode Mike "Birdman" Dodd from thisweekingeek.net joins fighters xaos and 16 Bit Jeff. The Shades and Terry Bogard (aka Master Ange) also dropped by for the epic times and we all discussed the Duke Nukem Forever con... er... PAX Prime.
Download  here
Don't forget to e-mail us with questions, comments, or even answers to Mike's questions here: ikaricast@thegeekfighters.com
To see  Mike Dodd's awesome stuff:
Check out: This Week In Geek
Check out Review A Day
You can also e-mail him at mike@thisweekingeek.net 
Jeff urges you to go to Ray Hargreaves site or check out iTunes to buy Ray's album "Hey Girl Hey" 
Terry Bogard asks you to visit his site when it's done Angel Tech Media

Saturday, February 23, 2013

Gaming News: PS4, the Spects, The Trailers, the Games .... LOOK!


Here is the look at the recently announced PS4 & all trailers:





















Here's the Watch Dogs Trailers:



Infamous: Second Son




Killzone: Shadowfall





The Witness trailer:




Knack trailer:




Destiny Trailer:




Deep Down (new capcom IP):




Drive Club Trailers:









































Thursday, January 10, 2013

The Game Anthropologist - Episode 5: Hardcore vs. Casual



There is a large undercurrent in gaming culture that bubbles from the surface, especially in recent years. In this episode, you'll see what it's all about, how to understand it, and if it even matters.

Sunday, December 30, 2012

Mario Bros. warm up!

Before doing the hour of butt kicking I warmed up with Mario. Streamed from twitch originally. Follow me on twitch and be sure to catch future streams at http://twitch.tv/fighterxaos

Check back later on TheBrokenInfinite for the HOUR OF BUTTKICKING!


Tuesday, December 18, 2012

The Game Anthropologist - Episode 4: A Gaming Epoch

Today, Brian takes a look beyond the labels gamers present and explores his own origins into why he does what he does. And how it all applies to you too.

Tuesday, December 4, 2012

VisibleNinja Plays - Time Force (GBA) #3


With Fire and Thunder, all to...watch a guy play a GBA game.


The Game Anthropologist - Episode 3: Public Service Announcement


Hey everyone. It's time again for one from the back catalog. This was originally released in October 2010 at the height of the U.S. Supreme Court case for the gaming rating system in California.

EXCELSIOR!


Saturday, December 1, 2012

Transformers: Fall of Cybertron Review


This review is based off of the PS3 version of the game.

A precious few franchises have garnered enough following to rival the loyal family of the Transformers. From G1 to Prime; Transformers has evolved from toys to block buster movies. Transformers: FoC is one of the latest entries into the extensive catalog of Cybertronian material and the sequel to the well received Transformers: War for Cybertron.


Storywise, FoC takes place seemingly immediately after the events of War for Cybertron. FoC opens during the last chapter of the game, with the legendary Autobot space vessel, the Arc, under heavy fire and siege by Decepticon forces. You start off using Bumblebee, struggling his way through the quickly degrading infrastructure of the Arc. He approaches the always climatic battle between Optimus Prime, leader of the Autobots, and Lord Megatron. The battle goes horribly south and quickly tunes us into the desperate situation the Autobots are in. The narrative rewinds to eight days before the opening events and the course of the game becomes an onward battle of attrition for energon and information.

Most of us know that the Autobots (and Decepticons) make it to Earth after leaving their beloved Cybertron. While the end is known, it doesn't make the journey there any less meaningful. High Moon did a great job of fleshing out the road to Earth during Cybertron's last days and made it impactful.

"Transformers: FoC is the apex of Transformers games to date."


The story is well paced and takes a lot of cues from Transformers the Movie. (The original animated version, not the Michael Bay blockbuster.) Hearing classic lines such as; "til all are one" and Rumble's "first we crack the shell, then we crack the nuts inside" were a classic touch that helped solidify the universe. They even played "the Touch" during the end credits. But the most riveting piece of plot was learning how the DinoBots came to be.

"Me Grimlock burn Prime puny butt!"

The controls for FoC are pretty much the shooter standard with the inclusion of character/event specific special abilities. The movement of the Cybertronians is a little clunky. A couple times I found myself fighting my own movement more than the actual enemies, which I particularly noticed with Optimus Prime and Megatron. But they are bigger guys and less spry than Jazz and Cliffjumper. The cover mechanic revolved around switching the shoulder camera and hiding behind various objects. A Gears of War cover system would have been a better fit and a smooth one, especially since the game virtually plays like robot GoW.

The gameplay varies depending on your character, which does a good job of changing the pace from the basic 'pew pew'. Optimus and Megatron are pretty straight forward, while Cliffjumper and Starscream's chapters revolve around stealth. And then there's Grimlock... Grimlock's chapter consists of blowing things up and beating the spark out of anything that comes near you till it's slag. Grimlock steals the show by far. He's so powerful they limited his time in Dino Mode to a rage gauge.


Even with all its glory FoC isn't without a bug or two. At least once per chapter (particularly with the faster characters and fliers) Jazz or Starscream would find themselves rocketing through the side of a wall and into oblivion, doomed to fall for eternity. Or in Starscream's case hover. At that point the only options was to restart from the latest checkpoint, which most often than not was only minutes before the mishap.

If you really sat down with it, you could probably conquer all thirteen chapters of FoC in one day. But for most folks it will probably be two to three. If you are just looking for a good time I'd recommend playing it on normal. If you want a challenge (and you're a shooter vet) you'll want to just start on the hard difficulty. It'll get a bit annoying as you die nearly instantly until you get some upgrades, but it'll be a bit more bang for your buck. Warning though, the last fight is ridiculous on hard. For your hard work; a horde mode called Escalation is unlocked after beating the game.

The multiplayer mode is impressive and toots a decent customization system. You can unlock armor sets of your favorite Transformers and mix and match to make your own bot. The modes are the standard run of the mill; Team Deathmatch, Capture the Flag, along with Conquest and Headhunter, which play like Territories and V.I.P from Halo, respectively.

In all, Transformers: Fall of Cybertron is a strong game with a huge mythos to build off of and live up to. It accomplishes this in spades. Its shortcomings are easily overlooked for the polished veneer and care High Moon put into the game. If you are a Transformers fan you cannot pass this game up. Transformers: FoC is the apex of Transformers games to date.


out of 10