Showing posts with label Nintendo WiiU. Show all posts
Showing posts with label Nintendo WiiU. Show all posts

Friday, November 15, 2013

Bobbert's Review: Pac-Man And The Ghostly Adventures (Wii U)

The Pac is Back with his own platformer game. Should we welcome him back or tell him to go away?

Saturday, November 9, 2013

TheGameRiffers : Riff Table Arcade (Episode 4) - Nintendo Wii U 'Year One'


That's right! We are nearing the first anniversary of Nintendo's sixth, but current, console on the market. We discover the positives and negatives surrounding the console, and what we hope Nintendo can do to improve the experience since the competition is coming in, very quickly. Join RRPG, 16bitJeff, and FighterXaos as they look at the Wii U's first year in performance. Happy 1-year anniversary, Wii U!

RRPG YouTube Channel
http://www.youtube.com/RRPGReviews/
http://www.youtube.com/channel/RRPGGameRiffersSolo/

16bitJeff YouTube Channel
http://www.youtube.com/16bitJeff

FighterXaos YouTube Channel
http://www.youtube.com/bradburnsrival

Wednesday, October 9, 2013

Bobbert's Reviews - The Wonderful 101 (Wii U)

Is this game one of the wonderful ones or is it just a blunder? Now on Youtube. www.youtube.com/user/bobbert33

Thursday, February 21, 2013

Ikaricast Minisode # 4

This mini-sode of Ikaricast, Xaos (Jeremias de Leon), Jeff Williams & Seraph (Frankie Rodriguez) talk about Nintendo, the Wii U, their tactics & more.










Sunday, September 9, 2012

Small Type #1: DarkSiders II & Sleeping Dogs


Small Type #1: DarkSiders II & Sleeping Dogs



Reviewed & edited by Jeff Williams



Welcome to a new review section I'm doing called "Small Type". With most modern gams being full of time consumption, I though it would be best with some to start doing smaller, scaled down reviews for specific games.


The lucky two to be the Starters for this will be THQ's DarkSiders II and Square-Enix's Sleeping Dogs, reviewed for the PlayStation 3.



DarkSiders II 

Developer: Vigil games

Publisher: THQ

Release Date: 08-14-12

Systems: Windows PC (OnLive/Stream),  PlayStation 3 (Review),  X360 & WiiU "Late '12"


After the success of 2010's Darksiders,  publisher THQ commissioned series developer Vigil Games to start working on a sequel. Two years later and their published almost 6 ft. under, Darksiders II was released to the gaming public on August 14th (a day earlier for steam users).

Plot:

Though this is a sequel, the game's plot flows parallel to the original. You play as Death (voiced by Michael Wincott) and your on a quest to prove War's innocence with the 100-year imprisonment of the Horseman War and the extinction of the Human race.

Presentation:

Unlike the original's look having the same "nothing but BROWN" feeling when it comes to the post-apocalypse, this game's universe and look has color.

The Voices that bring these characters to life has been one of the most impressive voice casts I've seen this year.. so far.

Michael Wincott's portrayal of the Pale rider makes him feel  a complete opposite to War. Where as War was a noble horseman, Death is the one that's in "The Gray".

This cast also includes James Cosmo of "Game of Thrones" fame and he voices Maker Elder Eideard, Death's guide.

The music done by Jesper Kyd of Assassin's Creed, Hitman and Borderlands fame,  is an amazing score. I know ALOT of people know and use this word to often, but this soundtrack is the perfect definition of the word Epic!

Gameplay:

The Combat in the sequel is fast and fluid. With this series being a action-adventure/RPG, it improves it more with that ideal. The loot that you pick up and acquire from your fallen enemies is easier, the menus are cleaner, the weapons/armor that you pick up or buy throughout the game shows the stats and the pros/cons of it.


Bottom Line:

Not only this is an improvement to the 2010 original, but it's an improvement to the action/RPG genre that it should become the new standard. In other words, Like how developer Vigil Games were inspired by the legendary Nintendo series, "The Legend of Zelda", Nintendo should and hopefully would be inspired from DS II's gameplay and presentation for the little elfin boy's next adventure.


DarkSiders II gets an almost perfect 9 out of 10.








Sleeping Dogs

Developer: United Front Games (additional work done by Square-Enix London)

Publisher: Square-Enix

Release Date: 08-14-12

Systems: Windows PC (OnLive/Steam), PlayStation 3 (Review) and X360


Plot:

You play as Hong-Kong officer, Wei Shen. Your undercover to infiltrate a locally feared Triad gang, The Sun On Yee or "Water Street Gang". Will you survive the ordeal? Will you discover who's more corrupt or Loyal? You'll have to stay alive to find out...


Presentation:

The recreation of Hong-Kong is Amazing. Though this game's mission structure is a Linear one, the city itself feels like a character of it's own.

With this being United Front's first big title, the talent they acquired for the voice cast is highly impressive and showing that finally, Voice-overs are becoming a more recognized/accepted gig in Hollywood. From Hollywood actors/actress such as: Tom Wilkinson, Emma Stone, Lucy Liu and Kelly Hu to recognizable actors as Robin Shou of Mortal Kombat fame, this cast is both respectively diverse and great.


The music for Sleeping Dogs was done by composer Jeff Tymoschuk (007 Nightfire and Everything or Nothing). While it's the same flair in regards to previous action scores in the the industry, it gets it's job done. If theirs one thing that does differ itself with others is that it acknowledges it's background and culture beautifully.

Gameplay:

With Sleeping Dogs, developer United Front has made a perfectly crafted game when it comes to it's combat…. almost. The melee combat in SD does take a page from Rockseady's "Freeflow" combat from their Batman: Arkham games, but has made it more fluid and assessable. The shooting mechanic however felt in some places, sluggish.

Sleeping Dogs has done one thing that Rockstar's own Grand Theft Auto series STILL can't get right and that's the driving mechanics. While the driving physics and control in GTA IV were hair-pulling annoying, in Dogs it's more refined. In other words, the driving in Sleeping Dogs feels more realistic than in GTA IV.



Bottom Line:

While I dislike their games in resent years, I have to applaud Square-Enix for picking both this IP and the developer up after Activision cancelled it. From the plot to it's gameplay mechanics, this is another game (like the previously mentioned Darksiders 2) that could be a dark-horse for Best Action Game of 2012. Besides the mentioned linear mission structure, this should and must become the industry standard for future Sand box games.



Sleeping Dogs gets a 8 out of 10.


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What are your thoughts? Do you agree? Disagree? Leave you comments below in the comment box. Also, please leave some creative criticism below in the comment box as well. It will help me get better and improve in future articles, editorials and reviews. 

If you want to follow my recent endeavors on the interwebs…

Twitter: @16bitJeff

Saturday, August 25, 2012

Editorial: "Why the Legend of Zelda Series needs to mature"

Editorial: "Why the Legend of Zelda Series need to mature"


Author/Editor: Jeff Williams



Hello. my name is Jeff Williams and I'm one of the many reviewers here on the broken infinite. Recently, I've been wanting to talk about the issues I have with the Zelda series and here they are.....



First off, when I use the word "Mature". I don't mean Nintendo needs to make a M rated zelda game with blood, gore, swearing and boobs....Boobs as far as eye can see.

No, When I mean that the Zelda series is in need of maturing. I mean it with it's gameplay, it's interface,  and it's storytelling.


When it comes to it's gameplay and user interface (UI), while I love the 1998 Nintendo 64 classic, Ocarina of Time. that game show one of the series' many problems. They've been using the same structure, the same game mechanics, the same layout "since the NES original" (exploring a dungeon, defeating a boss in said dungeon, destroying Gan.. Ganondo..... "Baddie of the Week" and saving Princess Zelda) since the aforementioned N64/3DS title.


While the layout doesn't bother me and it can be improved in future titles. The other things that make the gameplay "a Zelda title" is starting to become stall. My solution would be as followed....


Like how us gamers were inspired to become game designers or go into the video game industry, thanks to the many games that came from Japan during the late 80's/90's era of gaming (the 8-bit/16-bit console cycles).  I think it's time for Eastern developers to be inspired by some of our games. When I mean that, I'm not saying that Capcom should be inspired by Call of Duty to create the next installment in the Resident Evil franchise, Resident Evil 6. I mean that would be stupid and would probably kill the ser...... Wait, they're not joking O_O.

Anyways, on a serious note...  for the next Zelda game being developed for it's HD console debut, Zelda Wii U. I think it would be best that the developer of the series, Nintendo EAD* would take a look at some of the popular action/adventure/RPG games here in the states, themselves (EAD) taking a look at what they've been doing and accomplished since 1998 and take some aspects that worked in other games and try to come up with an experience that would entice Zelda fans once more. The best example I can give is taking a look at the game mechanics and design of the Darksiders series done by developer Vigil Games and published by THQ.


The other problem is in it's storytelling. To be fair, I've been personally feeling bad for the Nintendo EAD team since 1992's Legend of Zelda: A Link to the Past. The reason why I'm saying this is this was the game that the developer started to make the story more complex. With this and the installments that followed, they really shot themselves in the foot. Now, I know, I know. It's been said for years that people really don't play the Zelda games just for it's story. While to some degree, It maybe true. Nevertheless, a story/character development is a big concept when it comes to game design.

I applaude Nintendo for the character development that happend in last year's Skyward Sword because it does show that they do listen to it's fanbase's concerns and are trying to break the set characterizations of the main characters, but I would like to see them go further....

Like how Link is the "all-around" good guy and Ganon/Ganondorf is the "all-around" bad guy, I would like to see Nintendo press forward in these characters. Unlike having Link (or any Zelda fan would do: "insert name here") being the infallible hero, make him more relatable. Make the player feel for Link. What is his purpose? Why does he want to save Zelda?.


Pride?....

Greed?...

Love?...


The same thing goes with the series' main antagonist Ganon. Why does he kidnapped Zelda and steal the Trifore of Power? Is there more to what we've know since 1987? Is it even the typical Villain complex "To take over the world"? Or is it something far more sinister? It's funny that I'm mentioning this character because they made the player feel sympathy for Ganon at the end of 2003's Wind Waker.


While I did bring up my problems with the Zelda franchise. The Question is as followed.... "Do I faith in Nintendo that they'll improve with future Zelda titles?" Majority of today's gamers would say no and that they're just a company for little children and bash on them continuously for no reason. I, however would say yes, yes I do. Because I've realize that while they've been innovative in the industry with their hardware and pulling this nostalgia card with their software in recent years. They have shown they're longtime fans, Wii/DS era fans and "casual gamers" that with their upcoming console, The Wii U. They showing what they learned from their mistakes with the Wii and are improving on it for today's consumer.

In other words, they do take their criticism to heart and try to improve on it. But in the future Nintendo, when one of your crazed die-hard "fanboy(s)" said that they won't buy one of your games or consoles because it's different. Please don't listen to them, listen to what you you, the developers, the actual backbone of the company would do to not only make it  work but also evolve the gaming industry for future generations.



                                                                                    From a Nintendo fan since 1992,
                                                                                                 Jeff "16bitjeff" Williams