The Action Lab Danger Zone title Ghost Town now has it's first arc collected into one neat paperback. Is it worth owning and getting started with the Ghost Town series? Find out here in Straight Forward Reviews.
Writer - Rob Rudell, Dave Dwonch, Ryan K. Lindsay
Artist - Justin Greenwood (issue 1) Daniel Logan (issue 2 - 4)
Publisher - Action Lab
Review by Jeremias de Leon
Story
Terrorists have taken over a time machine and sent bombs to unknown points in the future. One such bomb is set for D.C but no one knows when it will appear and go off.
The first issue details how the terrorists got the time machine and the set up for why Washington D.C is the way it is in the rest of the series. Starting with the second issue you enter into the life of Nate Lawson a man who will go into the predicted blast zone to retrieve things, for the right price of course. From here on there's quite a nice thriller story featuring crime lords, a woman, and Nate's mission to retrieve that woman for someone. There's a lot of tension around the story due to how run down D.C is and the impending threat of a nuclear bomb going off at some unknown time.
There's also plot twists. Plot twists, that are so unexpected you wonder if anybody is going to stay alive in the end at all.
Characters
Characterization is strong in this series. When you get to who the real, or seemingly, the main protagonist is you get a lot of developments that flesh him out and flesh the other characters and even the city out too. What's better is that it's pretty much all done during the story. Instead of flashbacks or heavy dialog the comic just has personalities and how the city's nature is revealed through the story. This method of having the characters reveal themselves "naturally" really helps the pacing as well which makes the comic more fun and not a chore at all to read. It also really gives a hook for reading the next issue so you can see just what the heck the characters are going to do next.
Art
Both artists runs on this series were well done. The first artist on the first issue had a gritty style that really worked well with the dark story, especially with how dark the first issue. In the second issue on when it focuses on specific characters in the seemingly doomed Washington, D.C the artist uses a stylized dynamic look. Both look great and both serve the story well.
Verdict
The cons in this first arc of the series are that the story seems a tad bit confusing. The premise is not hard to follow, neither are the characters exploits but at first I have to admit I wasn't sure who the characters were exactly save for the main character. The pros are that this is a very mature story that has well written characters and a premise that's intriguing and makes for a nice thriller. If you want a good thriller with the kind of plot twists that may make you yell "why would they do that?" then this is right up your alley. I give Ghost Town volume 1 a 9 out of 10.
Showing posts with label Thriller. Show all posts
Showing posts with label Thriller. Show all posts
Tuesday, April 29, 2014
Tuesday, January 15, 2013
Archer and Armstrong Issue 6 review
It's Jeremias and we're back yet again with a new issue of Archer and Armstrong. We hit a heck of a high with the previous issue getting the first ever perfect score I gave out, does it stay at that high level or has the story dipped? Let's find out shall we?

Story
The Geomancer someone who is able to speak to the earth died and Armstrong's brother the man known as the Eternal Warrior is out for revenge against him and Archer. They were able to slow down the Eternal Warrior and are now on the search for the new Geomancer. During this the new Geomancer is starting to awaken.
The story is starting to get ramped up more with learning of even more conspiracies and people who are connected to the same thing that Archer's parents were connected to. We also learn more of just how dogged the Eternal Warrior is. All of this story is not wasted in learning more about something. Either it is about the world the comic takes place in, or the characters you won't be feeling like it was a wasted read at all.
Art
The art looks really sleek. It seems to have stepped up from the previous issue with the way the characters are drawn. Especially their facial features, one page that shows Armstrong going through different emotions has his face drawn showing each emotion perfectly. The character's motions are much more human like and fluid in this issue as well. They seem more believable when doing various actions. This art is fantastic and tells the story as much as the writing does.
Verdict
The dialog in this comic is fantastic, the art is fantastic the story is fantastic. You get the drift? It has a serious storyline but the comedic parts break it up nicely and are done perfectly. If you don't at least chuckle at this comic you might want to get yourself checked into the hospital and have your head checked. I give this comic an unprecedented second 10 out of 10

Story
The Geomancer someone who is able to speak to the earth died and Armstrong's brother the man known as the Eternal Warrior is out for revenge against him and Archer. They were able to slow down the Eternal Warrior and are now on the search for the new Geomancer. During this the new Geomancer is starting to awaken.
The story is starting to get ramped up more with learning of even more conspiracies and people who are connected to the same thing that Archer's parents were connected to. We also learn more of just how dogged the Eternal Warrior is. All of this story is not wasted in learning more about something. Either it is about the world the comic takes place in, or the characters you won't be feeling like it was a wasted read at all.
Art
The art looks really sleek. It seems to have stepped up from the previous issue with the way the characters are drawn. Especially their facial features, one page that shows Armstrong going through different emotions has his face drawn showing each emotion perfectly. The character's motions are much more human like and fluid in this issue as well. They seem more believable when doing various actions. This art is fantastic and tells the story as much as the writing does.
Verdict
The dialog in this comic is fantastic, the art is fantastic the story is fantastic. You get the drift? It has a serious storyline but the comedic parts break it up nicely and are done perfectly. If you don't at least chuckle at this comic you might want to get yourself checked into the hospital and have your head checked. I give this comic an unprecedented second 10 out of 10
Thursday, November 1, 2012
The Meal: Promotion
ANNOUNCEMENT!!!! I have set in motion my plans to make my first Big short film! The script is written, a website and kick starter will be made and if you want to help out Please let me know! It's about two men locked in a room together and the one plans to kill the other. Here's a preview of the script:
FADE IN:
INT. A DARKLY LIT ROOM- DUSK
Cody a twenty year old man is chained to a chair in the middle of the room. Cody slowly wakes up looking around the nearly empty room, seeing a refrigerator and stove to the right of him and a bed to the left, and only one window high up.
CODY
Ugh.....wh-where am I?
Cody looks up and sees BLAKE, a man about the same age as Cody, sitting in a chair across from him. Blake is listening to an mp3, noticing Cody as he wakes up.
BLAKE
Oh! You're up! Good, I need you up.
CODY
Who....who are you?
BLAKE
I'm-
Cody suddenly starts to fall unconscious again, though Blake tries to keep him up.
BLAKE (CONT'D)
Wait! Stay up! Stay up!
Blake punches Cody on the knee really hard, causing Cody to jump. Cody finally notices the chains around his wrist and ankles, and violently thrashes around now fully awake.
CODY
Who are you!? Why am I chained up!? Who the hell are you!?
BLAKE
Calm down, calm down.
CODY
What are you going to do to me!? What do you want!?
BLAKE
I said, calm the hell down!
Blake pushes Cody back down by his shoulders, sitting down in his chair across from Cody.
BLAKE (CONT'D)
I'm sorry.....confession time. I knocked you out and in about an hour I'll be killing.
CODY
What!?
BLAKE
Well yeah and in the next hour or so, I'll try my best to ready you for your death.
CODY
You're fucking insane!
BLAKE
I wish that was true....
Cody struggles to get out of his chains as Blake simple walks over to the stove and refrigerator. Cody then sees his cell phone on a small table sitting next to him but its outside his reach.
CODY
Why do this huh? Why not just kill me now!?
BLAKE
Because...I want to keep some of my humanity.
CODY
How touching.
BLAKE
......if you want you cell phone, just ask. Besides I was going to start with your last meal before we get to phone calls.
CODY
What do you mean by last meal!? You're gonna feed me poison, or something?
BLAKE
I was actually going to cook anything you wanted. Again it's your last meal.
FADE IN:
INT. A DARKLY LIT ROOM- DUSK
Cody a twenty year old man is chained to a chair in the middle of the room. Cody slowly wakes up looking around the nearly empty room, seeing a refrigerator and stove to the right of him and a bed to the left, and only one window high up.
CODY
Ugh.....wh-where am I?
Cody looks up and sees BLAKE, a man about the same age as Cody, sitting in a chair across from him. Blake is listening to an mp3, noticing Cody as he wakes up.
BLAKE
Oh! You're up! Good, I need you up.
CODY
Who....who are you?
BLAKE
I'm-
Cody suddenly starts to fall unconscious again, though Blake tries to keep him up.
BLAKE (CONT'D)
Wait! Stay up! Stay up!
Blake punches Cody on the knee really hard, causing Cody to jump. Cody finally notices the chains around his wrist and ankles, and violently thrashes around now fully awake.
CODY
Who are you!? Why am I chained up!? Who the hell are you!?
BLAKE
Calm down, calm down.
CODY
What are you going to do to me!? What do you want!?
BLAKE
I said, calm the hell down!
Blake pushes Cody back down by his shoulders, sitting down in his chair across from Cody.
BLAKE (CONT'D)
I'm sorry.....confession time. I knocked you out and in about an hour I'll be killing.
CODY
What!?
BLAKE
Well yeah and in the next hour or so, I'll try my best to ready you for your death.
CODY
You're fucking insane!
BLAKE
I wish that was true....
Cody struggles to get out of his chains as Blake simple walks over to the stove and refrigerator. Cody then sees his cell phone on a small table sitting next to him but its outside his reach.
CODY
Why do this huh? Why not just kill me now!?
BLAKE
Because...I want to keep some of my humanity.
CODY
How touching.
BLAKE
......if you want you cell phone, just ask. Besides I was going to start with your last meal before we get to phone calls.
CODY
What do you mean by last meal!? You're gonna feed me poison, or something?
BLAKE
I was actually going to cook anything you wanted. Again it's your last meal.
Wednesday, September 26, 2012
Perception #2
The story picks up sometime after Jarmo heads home from what happened in part 1. It is still the same day but in the evening.
In his darkened apartment Jarmo can't seem to stop replaying the noises in his head. The strange, unfamiliar noises. Just what was that? Jarmo recalls heading out of the hospital and hearing one-liners and something about twinkies. "Twinkies? What's special about them? Do they have chemicals in them that cause hallucinations? Are they laced with trinity?" Jarmo walks to his bathroom and sees if he can wash his face. He looks in the mirror and looks into his own eyes. He peers into his pupil and stares into the black pit and starts to wonder, "can I trust my eyes" as he starts to wash his face off and continue to try and piece together whatever facts he can about this case and why trinity is being distributed so much recently. After thinking some more Jarmo decides to call it a day and head to sleep.
Loud ringing can be heard hours later. It's Jarmo's cell phone. It's now morning. A groggy Jarmo reaches for it and looks at the caller ID. "Mr. Ramirez eh?" Jarmo answers, "it's Jarmo. So what do you have this time, Ramirez?"
"What I have is, what you need baby. Information."
"About?"
"There was an explosion!"
"What's with you telling me about explosions man?"
"There was one at the hospital that chick was at. Thought that might be of importance to your investigation"
"Looks like I have some snooping to do."
As Jarmo gets ready to go back to what remains of Kelsey Crusher hospital he gets another call. "Who is it this time?" Jarmo answers the phone "hello Jarmo is busy at the moment please call later."
"I know it's you Jarmo! Don't play around with me today, I want you in my office and I want you here 5 minutes ago!"
"Oh, crap, looks like I have to deal with ol' captain Mcclusky." He makes his way to the police station and as he enters he's greeted by a female police officer, with medium length brown hair and square frame glasses. "Hello, Frida you're looking cute as a button as always, is the captain still in his office?"
"Yes he is, I'd better hurry there if I were you." she replies, smiling warmly.
"You wouldn't want to be me kulta* you're great as you are." Jarmo says with a slight smile and even a bit of tenderness, which is rare for him. He then makes his way to Mcclusky's office and immediately spots something odd on that table.
"Is that... trinity?"
"It is. We got it from busting a lieutenant working for Mr. Frank." Mcclusky chuckles for a little bit and adds "you know you always did have good eyes, being able to spot this tiny bit of trinity on the table so quickly."
"Do I? ...Well, anyway what was it you wanted to speak to me about, sir?"
"Right, right. That explosion at the hospital. I heard you were there not long before it happened. I'm being pressed by the F.B.I now to give some information, basically I'm being forced to have you tell me something. An agent died sometime after that but before today apparently. His name was Peter or Parker or something."
"Why would they think I would be of help in that situation?"
"Like I said you were at the hospital, they figure you ought to know something about what happened there, and if whoever killed him came from there."
"All I can say was I was at the hospital, I heard things start to escalate and I high tailed it our of there."
"So you have no information about this agent's death"
No, I don't sir."
Mcclusky sighs "well, then that's all I'll have to say to them. You're free to go Jarmo."
"I have a question for you now though, sir?"
"What is it, Jarmo?"
"This Mr. Frank do we have any leads on him, are we working on busting him?"
"Right now, we have a few leads, we're not actively trying to bust him but he if say, he happens to be caught today, we won't be complaining."
"Thank you sir." Jarmo leaves his office and recalls his talk with the two thugs he fought yesterday.
As Jarmo walks away he thinks of where mr. Frankie may be. "A guy like him probably hides in plain sight. Must be in a business building downtown, just in an office neatly tucked away. That's how they like to roll."
While downtown Jarmo notices a person walking across the street. He had a bandanna and a cast and looked awfully familiar. After looking a bit harder for a few seconds Jarmo realized who it was, and crossed the street. "Hey, how's it going Bret? Remember me? I see you needed a cast after that throw I pulled off on you." Jarmo says in a very friendly voice.
"Ahh, I do remember you! I'm sorry about trying to beat you up the other day, after getting beat up like that it made me rethink my course in life. I'm on my way to Mr. Frank now to tell him I'm done selling drugs... and to run for my life afterward."
"You're going to Mr. Frank eh? Well, then you lead me to him without him being wise that I'm nearby, I'll handle that part by the way, and you won't have to worry about running for your life. How's that sound?"
"Doesn't sound too good with just you trying to get to him, but it sounds a lot better than doing what I was going to do with my busted arm, by myself."
As Bret makes his way to Mr. Frank's building, Jarmo shadows him. Finally as Bret reaches Mr. Frank's office Jarmo makes himself known to Bret and tells him to just do what he originally planned to do, and at the right time he'll burst in.
"Alright, Bret are you ready?"
"Ready as I'll ever be cop." Bret says with a tinge of fear in his voice.
Bret opens the door to Mr. Frank's office and approaches him with an air of caution. Mr. Frank is an intimidating individual, he's not overly large but fairly tall, dark skinned, wears a business suit and a perpetual poker face.
"Why have you come here today, Bret? I have no use for you today"
"Right, well, about that, you see I uh... well, I..."
"Well?"
"I uh... I want to quit."
Mr. Frank snickers. "You want to quit huh? You handing in your two weeks notice? You expect some severance pay?" Mr. Frank starts to laugh harder "severance pay!" Mr. Frank starts to guffaw now. "That's hilarious!"
"Yeah, I want out!" Bret says loudly.
"What if I say no?"
"Then I'll just leave anyway."
"You ain't leaving nowhere, Biggs, plug him."
Upon hearing that Jarmo rushes into the office and as soon as he steps foot inside sees a fountain of blood come from the back of Bret's head.
"Darn it! He could've been a good source of info. Oh well, I guess I'll have to make sure the bigger fish gets fried tonight!"
"What? What kind of line was that? Biggs get rid of this random guy too."
"Hey, I thought that was good. Anyway..." Jarmo notices Mr. Frank's henchman Biggs is appropriately named being at least six foot nine or somewhere around there, he looked to be near seven feet. He also noticed Biggs slowly fix his aim on Jarmo. "That slowness will cost you." Jarmo notices a flipped over chair near him and ducks down to make himself a smaller target and immediately kicks the chair to Biggs as he does it. It barely hurts the big man but it does distract him enough to Jarmo make his next move which is draw his gun from the back of his pants and move closer to Biggs. Jarmo executes a leg scissors and takes Biggs off his feet. As soon as he's off his feet Jarmo kicks the gun away from Biggs and aims the gun in his hand to Mr. Frank. "You're under arrest Frank"
"That's Mr. Frank to you."
"Not to me now, and not to any of the fellas in prison, I'll tell you what they will call you though, it starts with a B and rhy-"
"I get it random guy who I just learned is a cop."
"Right well, stay where you are so I can take you downtown."
"We are downtown..."
"Shut up! As you know in your rights you have the right to remain silent anyway."
Mr. Frank smiles.
Jarmo asks "why are you smiling? That big guy is getting back up isn't he?"
"Yep."
"Dagnabit" Jarmo sighs and executes a reverse leg sweep and brings Biggs down again.
"Stay down will you?"
"Never! You can't keep me on the ground can you?"
"Can I?" Jarmo presses his gun on Biggs head.
"You don't have the guts to do it! I know you cops!" Biggs violently swings his left arm at Jarmo and as Jarmo tried to quickly react his finger squeezed the trigger involuntarily. Jarmo stands slowly. With a quiet authority Jarmo tells Mr. Frank "put your hands on your head, get on your knees." Mr, Frank listens. As Jarmo attempts to arrest Mr. Frank, Mr Frank reveals a blade he had hidden on his person and attempts to slash Jarmo. Jarmo with a fierce, yet silent determination in his eyes sways to his right and delivers a jaw jacking uppercut as he did to Paul in the previously only this time the force seemed to be greater than before and Mr. Frank could swear he felt a wind push his body up, though it couldn't be proven. Mr. Frank lands on the ground with a heavy thud. Jarmo finally arrests Mr. Frank.
Sometime after, Jarmo gets a call from Mcclusky with new information and learns that Mr. Frank worked a deal with Cesar Monticello as a part of a way to spread his influence in Nevada without being too open and seeming like he is brute forcing his way in. He then gets informed of his new orders, investigate Cesar Monticello and help the F.B.I in finding out his contacts in Nevada. For this he'll get a partner to back him up. "Who?" Jarmo asks.
"Officer Frida."
"Officer Frida!? But she's still a girl this would be too dangerous for her."
Frida makes reveals she's been there listening to Jarmo and says to him "No need to worry about me, I've got a lot of tricks that people won't even see coming, I can handle myself, you'll see."
"Well, then we've got a lot of snooping to do, I'll see ya tomorrow kulta bright and early."
"But what about now, where do you think you're going."
"I'm tired, I'm going home and sleeping."
"But...!"
"Let him go Frida he's excused for today, he's been through a lot."
"I suppose he has. I'll see you tomorrow Jarmo! I'll show I won't be easy to push over, you'll see!"
Well, that's it for Perception chapter 2! Hope you enjoyed it, I'll see you next month! In the meantime follow my podcast on iTunes the Ikaricast for a variety of geeky discussions, follow me on twitter for my random thoughts on everything @ikariradio and lastly go to my deviantart where I take cheap commissions. http://fighterxaos.deviantart.com where I take cheap commissions.
*about kulta. Kulta is a Finnish word for gold, it can also mean "baby, honey, dear, or sweetheart" and the latter meanings was the context the word was being used by Jarmo toward Frida.
That picture used in the top can be viewed here on deviantart, just a sketch of how Jarmo looks http://fav.me/d5am0t4
In his darkened apartment Jarmo can't seem to stop replaying the noises in his head. The strange, unfamiliar noises. Just what was that? Jarmo recalls heading out of the hospital and hearing one-liners and something about twinkies. "Twinkies? What's special about them? Do they have chemicals in them that cause hallucinations? Are they laced with trinity?" Jarmo walks to his bathroom and sees if he can wash his face. He looks in the mirror and looks into his own eyes. He peers into his pupil and stares into the black pit and starts to wonder, "can I trust my eyes" as he starts to wash his face off and continue to try and piece together whatever facts he can about this case and why trinity is being distributed so much recently. After thinking some more Jarmo decides to call it a day and head to sleep.
Loud ringing can be heard hours later. It's Jarmo's cell phone. It's now morning. A groggy Jarmo reaches for it and looks at the caller ID. "Mr. Ramirez eh?" Jarmo answers, "it's Jarmo. So what do you have this time, Ramirez?"
"What I have is, what you need baby. Information."
"About?"
"There was an explosion!"
"What's with you telling me about explosions man?"
"There was one at the hospital that chick was at. Thought that might be of importance to your investigation"
"Looks like I have some snooping to do."
As Jarmo gets ready to go back to what remains of Kelsey Crusher hospital he gets another call. "Who is it this time?" Jarmo answers the phone "hello Jarmo is busy at the moment please call later."
"I know it's you Jarmo! Don't play around with me today, I want you in my office and I want you here 5 minutes ago!"
"Oh, crap, looks like I have to deal with ol' captain Mcclusky." He makes his way to the police station and as he enters he's greeted by a female police officer, with medium length brown hair and square frame glasses. "Hello, Frida you're looking cute as a button as always, is the captain still in his office?"
"Yes he is, I'd better hurry there if I were you." she replies, smiling warmly.
"You wouldn't want to be me kulta* you're great as you are." Jarmo says with a slight smile and even a bit of tenderness, which is rare for him. He then makes his way to Mcclusky's office and immediately spots something odd on that table.
"Is that... trinity?"
"It is. We got it from busting a lieutenant working for Mr. Frank." Mcclusky chuckles for a little bit and adds "you know you always did have good eyes, being able to spot this tiny bit of trinity on the table so quickly."
"Do I? ...Well, anyway what was it you wanted to speak to me about, sir?"
"Right, right. That explosion at the hospital. I heard you were there not long before it happened. I'm being pressed by the F.B.I now to give some information, basically I'm being forced to have you tell me something. An agent died sometime after that but before today apparently. His name was Peter or Parker or something."
"Why would they think I would be of help in that situation?"
"Like I said you were at the hospital, they figure you ought to know something about what happened there, and if whoever killed him came from there."
"All I can say was I was at the hospital, I heard things start to escalate and I high tailed it our of there."
"So you have no information about this agent's death"
No, I don't sir."
Mcclusky sighs "well, then that's all I'll have to say to them. You're free to go Jarmo."
"I have a question for you now though, sir?"
"What is it, Jarmo?"
"This Mr. Frank do we have any leads on him, are we working on busting him?"
"Right now, we have a few leads, we're not actively trying to bust him but he if say, he happens to be caught today, we won't be complaining."
"Thank you sir." Jarmo leaves his office and recalls his talk with the two thugs he fought yesterday.
As Jarmo walks away he thinks of where mr. Frankie may be. "A guy like him probably hides in plain sight. Must be in a business building downtown, just in an office neatly tucked away. That's how they like to roll."
While downtown Jarmo notices a person walking across the street. He had a bandanna and a cast and looked awfully familiar. After looking a bit harder for a few seconds Jarmo realized who it was, and crossed the street. "Hey, how's it going Bret? Remember me? I see you needed a cast after that throw I pulled off on you." Jarmo says in a very friendly voice.
"Ahh, I do remember you! I'm sorry about trying to beat you up the other day, after getting beat up like that it made me rethink my course in life. I'm on my way to Mr. Frank now to tell him I'm done selling drugs... and to run for my life afterward."
"You're going to Mr. Frank eh? Well, then you lead me to him without him being wise that I'm nearby, I'll handle that part by the way, and you won't have to worry about running for your life. How's that sound?"
"Doesn't sound too good with just you trying to get to him, but it sounds a lot better than doing what I was going to do with my busted arm, by myself."
As Bret makes his way to Mr. Frank's building, Jarmo shadows him. Finally as Bret reaches Mr. Frank's office Jarmo makes himself known to Bret and tells him to just do what he originally planned to do, and at the right time he'll burst in.
"Alright, Bret are you ready?"
"Ready as I'll ever be cop." Bret says with a tinge of fear in his voice.
Bret opens the door to Mr. Frank's office and approaches him with an air of caution. Mr. Frank is an intimidating individual, he's not overly large but fairly tall, dark skinned, wears a business suit and a perpetual poker face.
"Why have you come here today, Bret? I have no use for you today"
"Right, well, about that, you see I uh... well, I..."
"Well?"
"I uh... I want to quit."
Mr. Frank snickers. "You want to quit huh? You handing in your two weeks notice? You expect some severance pay?" Mr. Frank starts to laugh harder "severance pay!" Mr. Frank starts to guffaw now. "That's hilarious!"
"Yeah, I want out!" Bret says loudly.
"What if I say no?"
"Then I'll just leave anyway."
"You ain't leaving nowhere, Biggs, plug him."
Upon hearing that Jarmo rushes into the office and as soon as he steps foot inside sees a fountain of blood come from the back of Bret's head.
"Darn it! He could've been a good source of info. Oh well, I guess I'll have to make sure the bigger fish gets fried tonight!"
"What? What kind of line was that? Biggs get rid of this random guy too."
"Hey, I thought that was good. Anyway..." Jarmo notices Mr. Frank's henchman Biggs is appropriately named being at least six foot nine or somewhere around there, he looked to be near seven feet. He also noticed Biggs slowly fix his aim on Jarmo. "That slowness will cost you." Jarmo notices a flipped over chair near him and ducks down to make himself a smaller target and immediately kicks the chair to Biggs as he does it. It barely hurts the big man but it does distract him enough to Jarmo make his next move which is draw his gun from the back of his pants and move closer to Biggs. Jarmo executes a leg scissors and takes Biggs off his feet. As soon as he's off his feet Jarmo kicks the gun away from Biggs and aims the gun in his hand to Mr. Frank. "You're under arrest Frank"
"That's Mr. Frank to you."
"Not to me now, and not to any of the fellas in prison, I'll tell you what they will call you though, it starts with a B and rhy-"
"I get it random guy who I just learned is a cop."
"Right well, stay where you are so I can take you downtown."
"We are downtown..."
"Shut up! As you know in your rights you have the right to remain silent anyway."
Mr. Frank smiles.
Jarmo asks "why are you smiling? That big guy is getting back up isn't he?"
"Yep."
"Dagnabit" Jarmo sighs and executes a reverse leg sweep and brings Biggs down again.
"Stay down will you?"
"Never! You can't keep me on the ground can you?"
"Can I?" Jarmo presses his gun on Biggs head.
"You don't have the guts to do it! I know you cops!" Biggs violently swings his left arm at Jarmo and as Jarmo tried to quickly react his finger squeezed the trigger involuntarily. Jarmo stands slowly. With a quiet authority Jarmo tells Mr. Frank "put your hands on your head, get on your knees." Mr, Frank listens. As Jarmo attempts to arrest Mr. Frank, Mr Frank reveals a blade he had hidden on his person and attempts to slash Jarmo. Jarmo with a fierce, yet silent determination in his eyes sways to his right and delivers a jaw jacking uppercut as he did to Paul in the previously only this time the force seemed to be greater than before and Mr. Frank could swear he felt a wind push his body up, though it couldn't be proven. Mr. Frank lands on the ground with a heavy thud. Jarmo finally arrests Mr. Frank.
Sometime after, Jarmo gets a call from Mcclusky with new information and learns that Mr. Frank worked a deal with Cesar Monticello as a part of a way to spread his influence in Nevada without being too open and seeming like he is brute forcing his way in. He then gets informed of his new orders, investigate Cesar Monticello and help the F.B.I in finding out his contacts in Nevada. For this he'll get a partner to back him up. "Who?" Jarmo asks.
"Officer Frida."
"Officer Frida!? But she's still a girl this would be too dangerous for her."
Frida makes reveals she's been there listening to Jarmo and says to him "No need to worry about me, I've got a lot of tricks that people won't even see coming, I can handle myself, you'll see."
"Well, then we've got a lot of snooping to do, I'll see ya tomorrow kulta bright and early."
"But what about now, where do you think you're going."
"I'm tired, I'm going home and sleeping."
"But...!"
"Let him go Frida he's excused for today, he's been through a lot."
"I suppose he has. I'll see you tomorrow Jarmo! I'll show I won't be easy to push over, you'll see!"
Well, that's it for Perception chapter 2! Hope you enjoyed it, I'll see you next month! In the meantime follow my podcast on iTunes the Ikaricast for a variety of geeky discussions, follow me on twitter for my random thoughts on everything @ikariradio and lastly go to my deviantart where I take cheap commissions. http://fighterxaos.deviantart.com where I take cheap commissions.
*about kulta. Kulta is a Finnish word for gold, it can also mean "baby, honey, dear, or sweetheart" and the latter meanings was the context the word was being used by Jarmo toward Frida.
That picture used in the top can be viewed here on deviantart, just a sketch of how Jarmo looks http://fav.me/d5am0t4
Labels:
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Wednesday, July 18, 2012
Under the Net #17
Under the Net with
Jake Estrada
Welcome to the 17th
edition of Under the Net.
I will be rating the elements of the book
on a scale of one through five.
One is poor, two is mediocre, three is
fair, four is good, and five is excellent.
A Steampunk
Supernatural Mystery
Six-Issue Mini-Series
Web Comic
Written and Created
By Madeleine
Holly-Rosing
Art By Emily Hu
That is what you first see when you go to the website about
this comic. What I found interesting about this book was that it had a very
League of Extraordinary Men vibe. It had most of the leading scientists of the
late 19th century.
The Art
The art in the comic is fine, and it is done in full color.
The style is quite modern, and I think from what I saw, it is quite nice. I’ll
say that the art does have a manga kind of style, but it is rendered nicely.
ART: 3 STARS
The Writing
From the first 10 pages I read, the story moved along
swiftly, and we learned a bit about the teams but nothing else. It was close to
erupting, and I only wished it got to the brunt of the story faster because
this slow read can lose readers. I will have to come back soon to see what else
is updated. I know I didn’t know much; it just reminded me of reading The
League from Alan Moore.
WRITING: 3 STARS
Originality
Well, like I have said, we have seen this type of gathering,
but with literal characters of fiction. Now we have actual historical people,
and it felt very Alan Moore-ish to me, not that is a bad thing. However, it
felt like I’ve seen this so far, and I only wished I could see more.
ORIGINALITY: 3 STARS
The Pros
If you like Alan Moore-type settings without that Alan Moore
voice, come and check this book out.
The Cons
The start is slow; I wish it would move along much faster. I
haven’t seen much steampunk considering it feels more like early Americana to me in the
way the story moves. I always thought steampunk was a completely different universe
with futuristic weapons that ran on steam. I have yet to see this.
My Final Word
If you like Steampunk and mysterious ghost stories, check
this comic out.
The comic can be found here:
Enjoy folks!
Jake Estrada
Email me at estradajake@yahoo.com for website suggestions.
Thanks.
Jake Estrada is a published author who holds degrees in
Multimedia Design and Criminal Justice. He is a father to three wonderful
children and married to his beautiful wife, Beth. You can find his comics at http://graphicly.com/estrada-media
and other fine online stores.
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