Taking inspiration from the assassins of feudal Japan a new series is set to debut in August. Here's an advanced review.
Writer - Martheus Wade Artist - Martheus Wade Publisher - Action Lab Review by Jeremias de Leon Story
The story revolves as the title suggests, a Shinobi Princess who seems to be on the run from some very scary people. As this is the first issue the author decided to have it be an introduction to the characters, their motivations, and their personalities. As an issue for character introductions and hooking people in, it did well enough. It could have used a little bit extra space to give at least glimpses into the motivations of some characters to define them a little better but that isn't to say they are vague.
There's some nice action here too. What you would want out of a comic about ninjas. There's stealth, martial arts and weapons and it's done satisfyingly enough. The comic definitely lets you know there's plenty more even cooler things to come too.
Art
The art seems to be a mix of anime inspired and classic western action cartoon inspired and it's pretty cool. Some of the character designs stand out more than others but they're cool. The designs that stand out to me in particular are Megumi and the female villain. The action scenes are pretty nicely done and look like they could be from a cartoon, which is a good thing. Given the design style that means they look like they flow well.
variant cover
Verdict
For a first issue it does its job and it does it well. It introduced the protagonists and antagonists and set up their personalities. It also built up what seems to be a deeper story than it lets on and entices people to pick up issue 2. If it had at least two more pages, this comic's story runs for 20, it probably could have gone a bit more into why Shianndrea's power is important or how she left her father. But all in all it's a solid book. I give Shinobi Ninja Princess # 1 an 8 out of 10.
Frankie sits down with the first Non-Japanese Director to ever film a Japanese Toku, Bueno. Join us as he talks about both his upcoming movies, Gaion Sigma and the long-awaited Gun Caliber, as well as the inside track on the business side of Tokusatsu as well as some exclusive news and insights.
Length: 2:13:28
Opening – Persona 3 Hip Hop Remix
Interview
-Talk about Gaion Sigma
-Talk about Gun Caliber
-Talk about the Politics of creating Tokusatsu
-Get into Garage Hero
-Get some EXCLUSIVE Information &
Announcements
-Upcoming Projects
Ending – Before My Body is Dry
(Don’t Lose Your Way) From Kill la Kill OST
Bluewater Comics made a tribute to Bruce Lee with this comic about his life. As the resident martial arts enthusiast who comes from a family of martial artists that revere the man, I'm here as the one to review it.
Writer - Chris Canibano
Artist - Joon Han
Publisher - Bluewater Productions
Review by Jeremias de Leon
Story
The story is pretty much what you would expect it to be. A biography of Bruce Lee.
The comic is set in the sort of distant future where holograms are commonplace. The mayor of San Francisco is welcoming people to a museum built to honor the legendary martial artist. After telling people about the museum and what i's features are it goes into an account of Bruce Lee's life and gives some interesting factoids. Which, living in my family of Bruce Lee fans, I can vouch are indeed true.
Instead of a narrative, it's more like glimpses into his life.
Art
The art is interesting. This will probably be a point of contention as I can see the art being either a hit or miss among people with very few in the middle about it.
It goes for a photo realistic approach and personally, I actually think it fits since the story is not one of fantasy but about a real man and real accomplishments.
Verdict
The comic is solid. There are more typos than I'd like to see. One or two is ok but some of them actually got in the way of understanding whatever was being said. The art is ok and again, for a comic about a real person makes sense.
The Executive Assistant Assassins stories continue with a new origin.
Writer - Vince Hernandez Artist - Jordan Gunderson Publisher - Aspen Comics Review by Jeremias de Leon Story
This particular assassin's story starts off with intrigue and reluctance. Living a rough life she's grown up quite capable in the martial arts. The story moves on from there with criminal activities and a tragedy and desire for revenge.
The writing in this has me recall stories of corporate espionage and martial art revenge movies rolled into one. So far it's turned out quite intriguing.
Art
With little in terms of action and since they caught my eye so much, I'd like to mention that the character designs in this issue are really well done. Something about them especially the way their hair is drawn that gives the issue some nice stylistic flair.
Verdict
The writing in this issue is top notch and the character designs and dialog are very intriguing. Fans of the issue may or may not feel the comic is too slow with the lack of action. But it's understandable in this issue with needing to tell the backstory to this character. The issue could have used a little more backstory on the characters themselves though. Like how they got to be so good at martial arts or why the main character's sister is a criminal. EA : Assassins 16 gets an 8.5 out of 10.
Bluewater Productions is releasing a new comic book biography on the legendary Bruce Lee. This is a co-production with Able Productions. Tribute: Bruce LeeWednesday, Nov 6, 2013. The comic book is being released for his birthday later this month.
Actor, teacher, philosopher, icon, these are just a few of the words that describe the most influential martial artist of all time: Bruce Lee. Immortal Dragon: Bruce Lee follows Bruce's life from his infancy starting out as a child actor to his tragic death and posthumous superstardom.
The 32-page comic book, written by Chris Canibano, illustrated by Korean artist Joon Hanwith.
“I found it very rewarding to work on the book and fascinating to find out things about his childhood acting that I had not known. I have been a fan of Bruce's since I saw his movies as a child, and it was a treat to get to spend time researching his life. He continues to inspire millions of people to this very day, with his quotes on life and his groundbreaking martial arts style,” said writer Chris Canibano.
This is the 2nd time that Bluewater has co-produced a biography comic book with the South Korean company “Able”.
The Tribute line of comic books tells the stories of the classic entertainers that have passed on,” says Bluewater publisher, Darren G. Davis “It is a way for us to honor these people who have made a difference in the world.
Previous subjects that have been featured in the “Tribute” line include Elizabeth Taylor, Frank Capra, Michael Jackson, Marilyn Monroe and James Dean.
Print copies of the book can be ordered at Comic Flea Market for $3.99: http://bit.ly/17tU57I
Digital copies will also be available for $1.99. Download the comic to your e-reader from iTunes, Amazon, Nook, Kobo, ComiXology, Google Play, DriveThru Comics, Wowio, iVerse, and more.
We're back in the world of the Executive Assistants and this time we're looking at the new girl Daisy. Who has had quite the story so far. Does it keep up the intrigue? We'll find out.
Writer - Vince Hernandez Artist - Lori "Cross" Hanson Publisher - Aspen Review by Jeremias de Leon
Story Things come full circle as the origins of what made Daisy the person she is currently. In the issue we see a lot more inner monologue than dialog as Daisy starts to realize and accept who she is. There's also plenty of stealth action, so even though she isn't technically a ninja, one could say you get plenty of ninja action in this issue. Without any spoilers I'll also add that you see she really is about all the things she says in her first issue. She does one thing that really drives that home.
Art
Daisy herself always looks, to speak plainly, darn cool. No matter what she's doing she has style and even at some points looks intimidating. The action in the book looks great too. Blood spurts and punches all look like they're really gruesome and the moves and weapons the characters use look like they're thrown with deadly intentions. If I had to choose one issue I read this year so far to make into a motion comic or an animation, it would be this one.
Verdict
The writing in this issue is pretty solid. What shines especially are Daisy's inner thoughts. When you read the things she thinks to herself during the issue you really get why she says what she says at the end of the issue. You may not think it was right, actually, I'm pretty sure you won't think it was right and that she might need to be locked up. But you can buy that she really believes what she's doing and that it's who she really is.
The art as mentioned is really solid, and the action sequences are cool, again if you like ninjas, or stealth video games, you'll like what's in this issue.
I give Executive Assistant Assassins #15 a 9.5 out of 10.
This time in Straight Forward Reviews we look at the All New Executive Assistant Iris. I haven't reviewed an Iris book in a long while. It's been about the Executive Assistant Assassins lately. So what does the "first" Executive Assistant character have to offer in her all new book? We'll see.
(Note from now on like in our other comic review series First Impressions I'll include writer, artist and publisher. The artist I name will be the penciller. Also the story part of the review will be a summation where my opinions will be written in verdict)
Writer - Brian Buccellato
Artist - Pasquale Qualano
Publisher - Aspen
Review by Jeremias de Leon Story
Iris is in Wuhan, Hubei province in China. (The comic doesn't tell you what province I just happen to know stuff like that from studying Chinese) to seek out a potential employment opportunity. When she meets her she also learns that there is competition. Iris and this other woman are pretty hostile to each other, and they agree on a way to find out who should be chosen. There's also of course crazy action that results and a bigger plot that looks like it's about to be unveiled.
Art
The art is excellent. The last time I reviewed EA: Iris I had some gripes with the art but the artist in this All New EA: Iris. Iris looks as great as ever and everyone else in the comic looks great too. Everyone looks like they're moving in every panel. Little details in each character's model especially Iris' really drive home that fact.
I have to say the art in this issue has gotten me feeling completely different about EA: Iris. It went from being pretty but a little spotty to one of my favorite issues to look at in her "All New" book. Time will tell if it will be one of my favorites of the year, but it's certainly fantastic.
Verdict
So is the All New Executive Assistant: Iris worth picking up? Well, the story probably won't win any awards but that isn't to say the writing is bad. Honestly the dialog seemed pretty natural for highly trained killers who competing for a job to say. It wasn't cringe worthy and it even made me give off a slight smile and go "hmm".
The art, as has already been explained is great and of course this being an Aspen comic the female characters, especially the title character Iris are awesome eye candy. The action that occurs in this issue, which could be called a warm up for what's to come, looked great too. So if you like either beautiful women or awesome, over the top action, why wouldn't you pick it up? I give All New Executive Assistant: Iris an 8.5 out of 10.
Welcome to the first installment of Fighter's High Fridays. Every Friday for the next couple of months, we are gonna to spotlight material from Fighter's High; the upcoming web series from the mad mind of Chris Ryons. Also, I happen to be one of the writers for the show.
We start with interviews. We start with Fighter's High's First Family of Soul, The Shaws. The interview was shot and edited by Brandon Tanczak.
We're back with another issue in the escapades of the duo Archer and Armstrong. So far it's been nothing short of fantastic how does this issue stack up?
Review by Jeremias de Leon Story
The story of this issue has explanations and twists and turns like ypu wouldn't believe. Explanations about Armstrong, twists about Archer and explanations about some mysteries that happened in the world they live in that are quirky and, especially in the universe they live in, seem plausible.
The land of the Faraway is one crazy place with what seem to be aliens, dinosaurs and tribes of native Americans all living in the same place. Archer goes off on his own and Mary Maria and Armstrong are off on their own and get into their own adventure. There are story building elements and also enough explained that make this a real meaty issue.
Archer meets some people, gets some things explained only to run into another mystery. Armstrong and Mary Maria run into their own problems as they try to just figure out what to do next and Armstrong has to try and deal with Mary Maria's violent instincts.
Art
The art in this issue does two things fantastically. One are the facial expressions, as can be plainly seen on the cover but also throughout the issue. The second are the action sequences. The movement when Archer or Armstrong or Mary Maria or Armstrong fight, run, jump, or shoot are done so well, and everything looks like it's making an impact when it should. The art gets an A plus because of these characters movements and expressions.
Verdict
With this issue adding to the mystery behind Archer's origins and shedding light on other things in their universe while at the same time still offering big laughs and plenty of action, there's really only one way I'm going with this verdict. I'm going to have to give it a full recommendation with a perfect score of 10 out of 10. Pick it up, laugh look at the cool action scenes and tell your friends to do the same.
Welcome to another edition of Straight Forward Reviews, this time looking at Valiant's Archer and Armstrong. Archer and Armstrong is currently the highest rated series on The Broken Infinite... I think. It's at least the highest rated by this particular reviewer. Does this issue still keep up the awesome?
Review by Jeremias de Leon
Story
A new arc begins as Archer and Armstrong head to Nevada to discover more about Archer's past and about who he really is.
You get a real interesting narrative focusing on Archer and Armstrong and Mary Maria's different routes on the same base at the same time. It builds the stage nicely for the storytelling in the rest of the arc.
The humor from previous issues is in full force here after the crazy high stakes action from the previous it would seem things did need to simmer down a bit. That isn't to say there isn't a lot of action and it certainly ramps up at the end but there's more laughs abound in this issue.
There's also the intrigue about the Area they're in, there seems to be a lot of research going on with the world of Archer and Armstrong going on there. Plus the mystery of Archer's real origins which of course you won't learn in this issue.
Art
The art has a cool flashy style to it, apparent in the action scenes. Lots of great artists usually are able to make action scenes look like they're flowing. They do not look that way in this case but they are great in a different way. Each shot looks more like a lightning bolt. In that the panels look like they were caught at the moment of impact, and it's quite nice to see.
Verdict
This is a fun read. I don't know how Van Lente just keeps writing this really intriguing and funny stories but he does. The action, comedy and intrigue blend into a super delicious smoothy of awesome and deliver on entertainment. I give Archer and Armstrong issue 10 a 9.5 out of 10.
Here's a look at the ALL NEW, high energy teaser trailer for the upcoming Series, FIGHTER'S HIGH from the mind of prolific director/creator/actor Chris Ryons.
Featuring Eric DePrince, Nick Capuozzo, Raquel Romaine & more!
The Executive Assistants are back. The last issue had a big shake up, just how is the world of Executive Assistants holding up?
Review by Jeremias de Leon
Story This issue focuses on the backstory of a new assassin. No information on what kind of role she'll play or why she's being shown now but after the big events in the last issue getting new players on the EA: Assassins stage seems likely and she just may be a new protagonist, or antagonist even.
The assassin shown here is a woman named Rani who was trained by her father. We get development of her character through flashbacks with her father, showing how her training is, the relationship with her father and her knack for certain things which later shows to give her an edge over other assassins.
The writing in this definitely exceeded my expectations even with my expectations being raised since starting to read this series.
Art
The artist is different than previous issues but does a fantastic job. The characters all look like they're alive, not necessarily ultra realistic but they never look stagnant or like cut outs. When they move they look like they're flowing. Cool fight scenes, big explosions this book is full of them and they look great.
Verdict
Executive Assistant Assassins has always been a fun read and this issue adds character development to that. The art is different but still fantastic. Definitely a good starting point for new readers as this issue focuses on a totally new story and character. You won't need to have read previous issues to understand and the writing is solid and will have you intrigued. I give this issue a 9 out of 10.
Welcome to what I, xaos aka Jeremias de Leon, will now be calling StraightForward Reviews for all my comic reviews. This time I'll be looking at Legend of The Shadow Clan issue 4.
review by Jeremias de Leon
Story
This issue sees the young members of the Himura family finding out they used to be ninjas. This would be cool if the way they found out if the young Morgan Himura wasn't being attacked by armed people. The rest of the issue sees her and her other family members try to deal with this information and try not to get killed. Just as you would expect if this happened in real life (because this happens all the time right?) they are more confused and questioning than accepting. All this of course leads to interesting fight and chase scenes.
Art
If nothing else about this comic catches your fancy the art will. This comic is all about action sequences and they are all done spectacularly. The characters movements look great and impacts from hits look believable. The character designs are nice to look at as well.
Verdict
At the end of the day this was a fun comic. If you decided to just jump in from this issue you might want to hold off on that and buy the previous 3 issues first. I usually don't mention buying previous issues in my reviews but for this series I believe that you should buy those issues to really enjoy this comic not to say that it isn't enjoyable on it's own. I give this an issue an 8.5 out of 10
The Executive Extinction event rolls on and here at TheBrokenInfinite we continue to report on the action, hiding behind an undisclosed rock, safe from the Executive Assistants and Mazutsu's fighting. As we'd probably be able to be taken out by pretty much anybody in this series.
Review by Jeremias de Leon
Story
As stated in the last issue's review things are getting intense, and in this issue if it's not already at it's boiling point it seems it will reach it soon. This issue isn't about the action so much as it focuses on backstory and fleshing out the motives of the characters. Namely Mazutsu and Ivy. We see why Mazutsu is bent on destroying the Executive Assistants, especially Ivy and why Ivy is doing what she is doing. Alliances and betrayals are the order of the day in this issue as well, as we see former allies fighting and former enemies becoming allies. It's all done with reasons too, so it gives the story a sense of unpredictability but it doesn't come off as arbitrary either. The writing has always been pleasantly surprising me since I first started reading this series and it continues to do so in this issue.
Art
Readers, would you believe the art has gotten even better since the last issue? It seems even issues I didn't really care about or picked up on are fixed. The characters always looked good but they also are posed and convey motion even more believably than before. Something I mentioned in a previous review, that the characters in a panel or two looked stiff or unrealistic. I again must mention that it was a rare occurrence then, since the previous issues are more than worth looking at. But moving forward if this kind of level of art continues the series out to be a sight to behold.
Verdict
This issue's focus on backstory and motive building more than the action is great. It gives it more substance. Plus there's still action so it never gets boring it also doesn't drag on with it's motive building. The characters don't spout long philosophic diatribe or go into random poetry every character gets to the point about what they're thinking or they're explanations for what they're doing. Perhaps because as hardened mercenaries/assassins thinking too much about what you're doing or saying isn't stressed. I was thinking for a while on what score to give it but seeing what it's done fleshing out the story and making the art even better I have to say this is a solid 9 out of 10.
Archer and Armstrong is getting it's 7th issue released this month! We're back again to see if this series is still as great as previous issues or if it has gone into a lull.
Review by Jeremias de Leon
Story
In this issue the plans of the people who would want to destroy the universe and are Archer and Armstrong's enemies are coming to fruition. As Archer and Armstrong try to deal with that they also try and talk with the new Geomancer and Armstrong's brother. It looks like they realize one thing and that's that there is a bigger fish to fry before handling the problems Armstrong and his brother have. The story moves at a brisk pace in this issue, it moves fast, slightly too fast before you know it the comic has ended when you were expecting to know at least a little more about what's going on.
Art
The art has always been good in this series but in this issue it seems even minor flaws that were apparent with how the characters were drawn are disappearing. It's not very noticeable but there is an improvement from last issue to this one. Character expressions are still done perfectly, especially Armstrong's and the action looks as intense as before.
Just look at Armstrong's face
Verdict
Archer and Armstrong is still the perfect blend of action and comedy, it leads from tense moments to funny moments and back again seamlessly and it never feels as some of the kids would say "mood whiplash". Besides the story being a bit too quick in pace for my taste, although I love when stories get to the point I felt some things should have allowed some time to digest, this is a fantastic issue. I'd be hard pressed to say this is still below great. I give this issue a 9.5 out of 10.
It's Jeremias and we're back yet again with a new issue of Archer and Armstrong. We hit a heck of a high with the previous issue getting the first ever perfect score I gave out, does it stay at that high level or has the story dipped? Let's find out shall we?
Story
The Geomancer someone who is able to speak to the earth died and Armstrong's brother the man known as the Eternal Warrior is out for revenge against him and Archer. They were able to slow down the Eternal Warrior and are now on the search for the new Geomancer. During this the new Geomancer is starting to awaken.
The story is starting to get ramped up more with learning of even more conspiracies and people who are connected to the same thing that Archer's parents were connected to. We also learn more of just how dogged the Eternal Warrior is. All of this story is not wasted in learning more about something. Either it is about the world the comic takes place in, or the characters you won't be feeling like it was a wasted read at all.
Art
The art looks really sleek. It seems to have stepped up from the previous issue with the way the characters are drawn. Especially their facial features, one page that shows Armstrong going through different emotions has his face drawn showing each emotion perfectly. The character's motions are much more human like and fluid in this issue as well. They seem more believable when doing various actions. This art is fantastic and tells the story as much as the writing does.
Verdict
The dialog in this comic is fantastic, the art is fantastic the story is fantastic. You get the drift? It has a serious storyline but the comedic parts break it up nicely and are done perfectly. If you don't at least chuckle at this comic you might want to get yourself checked into the hospital and have your head checked. I give this comic an unprecedented second 10 out of 10
This is Jeremias back with another countdown after such a long time. My last countdowns sure got an interesting response. Let's see what I came back with this time!
We're looking at the women in anime that can kick butt. Either by being a great leader, tactician, or just being downright strong and can physically beat their enemies if they're tough in any of those ways they're eligible for the list. Here we go!
Number 20 Masane Amaha Series: Witchblade We'll kick things off with the tough bad guy beating Masane Amaha. It's surprising that she can also move as fast as she does considering how much her chest must weigh her down. But, it is anime, physics usually takes a back seat. Considering what she does with her skimpy armor I'd say she's pretty tough forgoing more protection and taking out enemies as strong as robots with just a sword. She's usually seen around the net with pictures and figures focusing on her attributes, but she really can fight too. As seen here.
Number 19 Misaki Tokura Series: Cardfight Vanguard Not all the females on this list are physically kicking butt, but it doesn't mean they don't kick any less butt, just in different ways. She basically has photographic memory, is extremely smart and has a fierce competitive spirit. One thing to note as well, is that unlike some other female allies in other anime is the fact that she does not drag the hero down and can and does win on her own. As seen here
Number 18 Saya Series: Blood+ Saya, a tough sword wielding, super powered woman who isn't really human. She'd make the top list on a lot of top female characters in anime, or heck, top character countdowns period. She has a lot of great fights throughout the series and in terms of being tough, as in, being able to not only dish it out but take it, she passes the test with flying colors.
Number 17 Sailor Mars Series: Sailor Moon For many growing up in the 90s in the U.S Sailor Mars was probably the first or one of the first females that was tough. In the early episodes Moon and Mercury definitely knew how to fight but Mars was the one that had the personality to match a major butt kicker of evil. She has a "fiery" personality (eh? eh?) and never backs down from a fight.
Number 16
Emma Sheen Series: Mobile Suit Zeta Gundam
Emma Sheen is the no nonsense female pilot that was originally a Titans pilot then switched to the A.E.U.G she is willing to smack sense into the main character and doesn't ease her position when she stands for what she believes in.
Number 15 Shizuru Series: Godannar The ecchi and hot blooded mecha series Godannar has quite a few standouts in terms of tough. But for the females Shizuru is a stand out for being a strong pilot and sniper from the beginning of the series to the end.
Number 14
Yuri Series: Dirty Pair Yuri from Dirty Pair is one heck of a powerhouse for a human woman. Along with her partner she has a reputation for destroying a lot of property. Yuri being a highly trained "Trouble Consultant" also has a lot of know how to fight people either with her hands or with a multitude of weapons.
Number 13 Sailor Jupiter Series: Sailor Moon Sailor Jupiter like Sailor Mars is the kind of girl who's really aggressive but is also shown to be really physically strong as well. When fighting evil she can hold her own even without using her powers.
Number 12 Kei Dirty Pair Flash Kei and Yuri are both awesome and tough, but just personally, since I'm a fan of red heads and tomboys and Kei is a redheaded tomboy I had to put her slightly higher on the list. She's like Yuri in being more than capable to take out people with her hands or with weapons but she also has an added spark to her with her personality where she's more aggressive.
Number 11 Balsa Seirei no Moribito Balsa is a stoic woman who does what she say she does and won't run away or stop for any reason. Plus she's one heck of a martial artist and is pretty much second to none with her spear, in terms of "classic" tough Balsa can be the poster woman for it.
Number 10 Haman Khan Series: Mobile Suit Zeta Gundam/ZZ Gundam Haman is more cerebral than a lot of the other women in this countdown, and usually uses her charisma and leadership to get things done. But she is not squeamish and she is one heck of a mobile suit pilot as well, defeating Char in battle which is quite a feat.
Number 9 Lina Inverse Series: Slayers Lina is incredibly strong she also seems to be a bit of a ditz but boy, is she strong. The beings she can call upon for power pretty much makes her able to stop just about anyone. Check her out.
Number 8 Allenby Beardsley In a universe with extremely strong male mecha pilots that can not only fight in their robots but with their bare hands Allenby gets major points for being able to hang with them being a smaller, young girl and not only hang with them but prove that she's a powerhouse.
Number 7 Revy Series: Black Lagoon Revy is one heck of a woman. She not only can kill with ease but she has no problem in doing it. She's also crazy skilled and some would say she's even more manly than a lot of male characters in anime today.
Number 6 Faye Valentine Series: Cowboy Bebop Faye's toughness comes from her intelligence. Being able to escape from situations by always having a plan and having the fortitude to follow through on it no matter how dangerous.
Number 5 Motoko Kusanagi Series: Ghost in the Shell Stand Alone Complex Kusanagi was a major in the military and seen countless battles. In her unit of the police she currently works for, Section 9 she commands the respect of her operatives. She is no nonsense, most of the time, and her toughness can be heard in her commanding voice as well as her actions. Also, she freaking took on a mech and won.
Number 4 Shaina Series: Saint Seiya The men in Saint Seiya are known for being incredibly strong but for some of them on the road to being strong, especially the new Pegasus saint Koga have her to thank for training them and making them strong. Also of note is her emotional strength since she was an antagonist to Seiya and the rest but later redeemed herself and was able to move on and be a great ally.
Number 3 Ryoko Series: Tenchi Muyo Ryoko is this high on the list because she isn't just strong enough to take out a mech or a gang of people, she can take down battleships with her power. She's also very mulitfaceted and in the different Tenchi series shows off other things she's able to do besides blows stuff up. But it really is what she's best at.
Number 2 Erza Scarlet Series: Fairy Tail Erza is pretty much the essence of the kind of girl that comes to mind when you think of tough/strong women. She's incredibly physically strong, she's not compromising and she can lead her teammates to victory. She's also a strong magician and has a MULTITUDE of ways she can fight from summoning tons of weapons to summoning so many different types of armor she makes the top fashion designers of the world blush.
Number 1 Pirotess Series: Record Of Lodoss War Those who have seen my countdowns before know that I like to throw a few curveballs. Here's my number one, anybody expected it? Pirotess is a dark elf with extremely good skills as a rogue. She is extremely dangerous and in the movie that takes place after Lodoss, Legend Of Crystania she even helps fight what is essentially a god. So with that all said, especially the last part that certainly makes her my number one.
We're back with more Archer and Armstrong issue 5. The last four issues were great how does this stack up?
Review by Jeremias de Leon
STORY
With the geomancer dead, Armstrong's brother Gilad is out for blood, Archer's blood. As they attempt to run from him, the comic shows flashbacks that show the history of Gilad protecting the geomancer and how he gets when one should unfortunately die. More unfortunate for the killer one would say. We also see some great action scenes between Archer, Armstrong and Gilad through the book.
ART
There was action throughout this book and all of it was eye catching. Nothing, not a thing was dull or boring. The lengths Gilad will go to, to avenge the geomancer are spectacular and were shown very dynamically. The martial arts of Archer and strength and ingenuity Armstrong are also shown with great expressions and movement. Your eyes will never feel like it has to work reading this comic.
VERDICT
The writing in this comic is top notch, every character is treated and acts like a real person. Not only do they act real when alone but when interacting with other characters they actually have chemistry. The eponymous characters especially have great chemistry, like in the previous books, but it truly shines in this issue.
The action in this comic is amazing. Seeing Gilad kick so much butt in so many different ways is fantastic. The duo don't disappoint either.
The comedy, mainly stemming from the dialog between Archer and Armstrong is great and breaks up the action nicely when it needs to.
This is historical folks, with top notch action, comedy and pacing I have to do something I never done before I give this comic a perfect 10 out of 10.
Welcome again, readers of TheBrokenInfinite to another review of the relaunched Archer and Armstrong. So far the series has been doing very well with the past three issues, will the 4th continue to impress?
Review by Jeremias de Leon
Story
Without spoilers of course I will say the writing is really hitting it's stride in this issue. The action is starting to meld well with the comedy and neither are overpowering the other. It hits a perfect blend. What was being built up to in the previous three issues have paid off well here. We see Archer get into some great fights, we see Armstrong be funny and pull his weight around and we see a lot of revelations about what their enemies were after and about Archer and Armstrong themselves.
This arc has ended and effectively started the new one with a new enemy to worry about. It's also a great touch to see all the explanations of the various skills and martial arts Archer pulls off, especially something not as widely known as Pankration.
Art
The art is definitely consistent. Every single one of these issues have stayed the same quality without dropping even for a panel. With the action scenes in this issue it really has more of a chance to shine and it doesn't disappoint. Certain scenes near the end of the issue look especially cool.
Verdict
This issue is another fantastic one. The mix of action and comedy in this make it particularly hard to put it down. Plus the reveals of mysteries and the arrival of new ones make this intriguing and does it's job of making you want to buy the next issue.