Showing posts with label guns. Show all posts
Showing posts with label guns. Show all posts

Wednesday, March 5, 2014

GUN CALIBER Red Band Trailer (MATURE CONTENT!!!)

Gun Caliber is merely a month away from it's initial release, dubbed the bootleg version by Bueno himself. Time to get yourselves ready cause Gun Caliber will shoot evil in the dick this April.

Here's its latest trailer:

WARNING: THIS CONTAINS MATURE CONTENT & NOT SUITABLE FOR VIEWERS UNDER 18!!!! 




Gun Caliber - Trailer - Redband from Garage Productions on Vimeo.

Wednesday, October 23, 2013

Straight Forward Reviews : All New Executive Assistant Iris # 2

Iris is back this month to kick more butt in issue 2.

Written by Brian Buccellato

Art by Pasquale Qualano 

Published by Aspen

Review by Jeremias de Leon

Story

Iris is on the trail of a child who has a lot of people looking to find her. Those other people looking to find her are doing so on the whim of a very wealthy, very powerful man.

The whole issue plays out a bit like a spy thriller. There's tension, chase scenes, stealth kills, all of that is in this issue. The dialog in this issue does this great thing where the story isn't being exposited by a single character in a big info dump but slowly being revealed like peeling open gift wrap. Which, when reading a comic about assassins and spies is how I would want the comic to be read.

Art

The art is very stylish in this issue. The layout of the pages are done in a way where it looks like you're looking at the whole page in motion rather than looking at panels in a comic book. The art direction in this is a cool take on portraying action and it pays off well in this book.

Verdict

Executive Assistant Iris is a tense, sexy, intelligent comic that deserves to be checked out. With stylish action and a story that is more thought out than one would think at first glance it has to be picked up. I give All New Executive Assistant Iris # 2 a 9 out of 10.

Tuesday, October 15, 2013

Heroes Go Out the H.A.R.D. Way in BLOODSHOT AND H.A.R.D. CORPS #15


Heroes Go Out the H.A.R.D. Way in BLOODSHOT AND H.A.R.D. CORPS #15

 
Valiant is proud to present an advance preview of Bloodshot and H.A.R.D. Corps #15from the all-star creative team of co-writers Christos Gage Joshua Dysart and artistEmanuela Lupacchino! Project Rising Spirit has just activated a new crop of expendable suicide commandos…and they're first field mission is a one-way ticket into the crosshairs of Toyo Harada!
 
Trapped in an enemy stronghold, Bloodshot has been broken – dismantled piece-by-piece, nanite-by-nanite by the Harbinger Foundation’s most disturbed minds. But when Bloodshot’s signal goes dark, who can the black ops military contractor known as Rising Spirit bring in to recover its most expensive soldier? Time to call in…H.A.R.D. Corps!
 
Post-corporate warfare gets a whole lot deadlier when Bloodshot and H.A.R.D. Corps #15 flies out the fire and into the Harbinger Foundation on October 16th! And don’t miss the Bloodshot and H.A.R.D. Corps #15 Valiant 8-Bit Level Two Variant by artistMatthew Waite, in stores the same day.

For more information on Bloodshot and the rest of the Valiant Universe, visit Valiant on Facebook, on Twitter, and at ValiantUniverse.com.
 
BLOODSHOT AND H.A.R.D. CORPS #15
Written by CHRISTOS GAGE & JOSHUA DYSART
Art & Cover by EMANUELA LUPACCHINO (AUG131492)
Valiant 8-Bit Level Two Variant by MATTHEW WAITE (AUG131493)
$3.99/T+/32 pgs.
ON SALE OCTOBER 16th!









Tuesday, September 24, 2013

Straight Forward Reviews: Executive Assistant Assassins #15

We're back in the world of the Executive Assistants and this time we're looking at the new girl Daisy. Who has had quite the story so far. Does it keep up the intrigue? We'll find out.

Writer - Vince Hernandez

Artist - Lori "Cross" Hanson 

Publisher - Aspen

Review by Jeremias de Leon 

Story

Things come full circle as the origins of what made Daisy the person she is currently. In the issue we see a lot more inner monologue than dialog as Daisy starts to realize and accept who she is. There's also plenty of stealth action, so even though she isn't technically a ninja, one could say you get plenty of ninja action in this issue. Without any spoilers I'll also add that you see she really is about all the things she says in her first issue. She does one thing that really drives that home.

Art

Daisy herself always looks, to speak plainly, darn cool. No matter what she's doing she has style and even at some points looks intimidating. The action in the book looks great too. Blood spurts and punches all look like they're really gruesome and the moves and weapons the characters use look like they're thrown with deadly intentions. If I had to choose one issue I read this year so far to make into a motion comic or an animation, it would be this one.

Verdict

The writing in this issue is pretty solid. What shines especially are Daisy's inner thoughts. When you read the things she thinks to herself during the issue you really get why she says what she says at the end of the issue. You may not think it was right, actually, I'm pretty sure you won't think it was right and that she might need to be locked up. But you can buy that she really believes what she's doing and that it's who she really is.

The art as mentioned is really solid, and the action sequences are cool, again if you like ninjas, or stealth video games, you'll like what's in this issue.

I give Executive Assistant Assassins #15 a 9.5 out of 10.

Wednesday, September 18, 2013

Straight Forward Reviews: All New Executive Assistant Iris 1

This time in Straight Forward Reviews we look at the All New Executive Assistant Iris. I haven't reviewed an Iris book in a long while. It's been about the Executive Assistant Assassins lately. So what does the "first" Executive Assistant character have to offer in her all new book? We'll see.

(Note from now on like in our other comic review series First Impressions I'll include writer, artist and publisher. The artist I name will be the penciller. Also the story part of the review will be a summation where my opinions will be written in verdict)

Writer - Brian Buccellato

Artist - Pasquale Qualano

Publisher - Aspen

Review by Jeremias de Leon

Story

Iris is in Wuhan, Hubei province in China. (The comic doesn't tell you what province I just happen to know stuff like that from studying Chinese) to seek out a potential employment opportunity. When she meets her she also learns that there is competition. Iris and this other woman are pretty hostile to each other, and they agree on a way to find out who should be chosen. There's also of course crazy action that results and a bigger plot that looks like it's about to be unveiled.

Art

The art is excellent. The last time I reviewed EA: Iris I had some gripes with the art but the artist in this All New EA: Iris. Iris looks as great as ever and everyone else in the comic looks great too. Everyone looks like they're moving in every panel. Little details in each character's model especially Iris' really drive home that fact.

I have to say the art in this issue has gotten me feeling completely different about EA: Iris. It went from being pretty but a little spotty to one of my favorite issues to look at in her "All New" book. Time will tell if it will be one of my favorites of the year, but it's certainly fantastic.

Verdict

So is the All New Executive Assistant: Iris worth picking up? Well, the story probably won't win any awards but that isn't to say the writing is bad. Honestly the dialog seemed pretty natural for highly trained killers who competing for a job to say. It wasn't cringe worthy and it even made me give off a slight smile and go "hmm".

The art, as has already been explained is great and of course this being an Aspen comic the female characters, especially the title character Iris are awesome eye candy. The action that occurs in this issue, which could be called a warm up for what's to come, looked great too. So if you like either beautiful women or awesome, over the top action, why wouldn't you pick it up? I give All New Executive Assistant: Iris an 8.5 out of 10.

Sunday, June 2, 2013

Straight Forward Reviews: Executive Assistant Assassins 11

The Executive Assistants are back. The last issue had a big shake up, just how is the world of Executive Assistants holding up?

Review by Jeremias de Leon


Story

This issue focuses on the backstory of a new assassin. No information on what kind of role she'll play or why she's being shown now but after the big events in the last issue getting new players on the EA: Assassins stage seems likely and she just may be a new protagonist, or antagonist even.

The assassin shown here is a woman named Rani who was trained by her father. We get development of her character through flashbacks with her father, showing how her training is, the relationship with her father and her knack for certain things which later shows to give her an edge over other assassins. 

The writing in this definitely exceeded my expectations even with my expectations being raised since starting to read this series. 

Art

The artist is different than previous issues but does a fantastic job. The characters all look like they're alive, not necessarily ultra realistic but they never look stagnant or like cut outs. When they move they look like they're flowing. Cool fight scenes, big explosions this book is full of them and they look great.

Verdict

Executive Assistant Assassins has always been a fun read and this issue adds character development to that. The art is different but still fantastic. Definitely a good starting point for new readers as this issue focuses on a totally new story and character. You won't need to have read previous issues to understand and the writing is solid and will have you intrigued. I give this issue a 9 out of 10.

Sunday, March 17, 2013

Executive Assistant Assassins issue 9 review

The Executive Extinction event rolls on and here at TheBrokenInfinite we continue to report on the action, hiding behind an undisclosed rock, safe from the Executive Assistants and Mazutsu's fighting. As we'd probably be able to be taken out by pretty much anybody in this series.

Review by Jeremias de Leon

Story

As stated in the last issue's review things are getting intense, and in this issue if it's not already at it's boiling point it seems it will reach it soon. This issue isn't about the action so much as it focuses on backstory and fleshing out the motives of the characters. Namely Mazutsu and Ivy. We see why Mazutsu is bent on destroying the Executive Assistants, especially Ivy and why Ivy is doing what she is doing. Alliances and betrayals are the order of the day in this issue as well, as we see former allies fighting and former enemies becoming allies. It's all done with reasons too, so it gives the story a sense of unpredictability but it doesn't come off as arbitrary either. The writing has always been pleasantly surprising me since I first started reading this series and it continues to do so in this issue.

Art

Readers, would you believe the art has gotten even better since the last issue? It seems even issues I didn't really care about or picked up on are fixed. The characters always looked good but they also are posed and convey motion even more believably than before. Something I mentioned in a previous review, that the characters in a panel or two looked stiff or unrealistic. I again must mention that it was a rare occurrence then, since the previous issues are more than worth looking at. But moving forward if this kind of level of art continues the series out to be a sight to behold.

Verdict

This issue's focus on backstory and motive building more than the action is great. It gives it more substance. Plus there's still action so it never gets boring it also doesn't drag on with it's motive building. The characters don't spout long philosophic diatribe or go into random poetry every character gets to the point about what they're thinking or they're explanations for what they're doing. Perhaps because as hardened mercenaries/assassins thinking too much about what you're doing or saying isn't stressed. I was thinking for a while on what score to give it but seeing what it's done fleshing out the story and making the art even better I have to say this is a solid 9 out of 10.

Tuesday, August 7, 2012

Devil May Cry Anthology Chapter 1

With Ninja Theory’s reboot of the Capcom series due out in half a year, let’s take a look back at just how Devil May Cry and its sword-swinging, gun-toting, demon hunting Devil Hunter got started. Devil May Cry was born from the Resident Evil series. After the completion of Resident Evil 2, preliminary work began in 1998 on a title for the Playstation 2. Hideki Kamiya headed the project under the name “Team Little Devil” after series creator Shinji Mikami handed it over. The intention was for Kamiya to begin work on Resident Evil 4 but during the development stage Mikami noticed that the game was moving out of the Resident Evil mold. Rather than scrap the project, he decided to develop a new series and asked Kamiya to redesign the game from scratch and change it to a new franchise. Hideki Kamiya didn’t bite at first, but after some coaxing from Mikami he relented and agreed. And one of the most popular franchises in gaming came into the light.

The character Dante was modeled after the main protagonist in the Japanese manga “Space Adventure Cobra” who was known for always being cool under pressure not matter how dangerous the situation was. Given the direction Devil May Cry was going, this seemed to be the perfect fit for Dante. One has to have a ‘no fear’ attitude when hunting demons. When we think of Devil May Cry and Dante, automatically you think red trench coat, which has become his prominent feature more so than his white hair or the massive sword on his back. But early on in his design, Dante was outfitted with a tight-fitting vest. His signature coat was not added until the very end of the development process. If you take at Dante while playing, you can see that the back of his coat is a couple shades darker than the sleeves.
Though it became a stand-alone series, Devil May Cry did not stray too far from its Resident Evil roots. It retained the puzzle solving and exploration of its survival horror origins; however, these are downplayed with the emphasis placed on action. Hideki Kamiya removed the puzzles that can interfere with the action and instead uses them to aid progression through the game. One example of this was when Dante collected the Trident after defeating Phantom and used it to active a mechanism that allowed him to travel outside the castle. Another item found later would allow him back inside. While on the subject, remember the Coliseum and how you had to search for a set of items to gain access inside. This was a pure example of how puzzle solving was set aside from the action. Yes, there were enemies to fight; however, finding the items did not cross with fighting the devils. You took out the devils and you continued on to get your items.

Another aspect that set Devil May Cry apart from Resident Evil, mainly for me, was the elimination of the need to reload your gun or keep bullets in reserve. This took away from the action in RE. You had to pause the game and manually reload your gun. If you allow the character to auto-reload, they were vulnerable to attack which was sometimes costly. Playing RE, this can be a nuisance. Devil May Cry took care of that, giving players access to endless gunfire and the added bonus of maneuverability while firing your weapons. Here’s something that couldn’t be done with Leon or Jill—shooting while jumping. Taking a page from Tomb Raider, Dante was given the ability to fire his handguns and shotgun while airborne. Devil May Cry’s other innovation was a Style Meter and ranking system that encouraged players to attack more often. However, the best feature in the game is definitely the Devil Trigger. Once activated, Dante gained more power and speed, and he recovered vitality, thus eliminating the need to, once again, pause the game and use healing herbs (hoping you have them, otherwise, you were screwed) to treat your injuries. Now Dante does has the Vitality Star to heal, but if you use Devil Trigger with the added fact that enemies oftentimes drop Green Orbs upon defeat then there really would not be a need to access your inventory except maybe during a boss battle.
The battles in Devil May Cry were intense and frenzied at times. The Marionette demons overwhelmed Dante with sheer numbers while other devils, such as Shadow or Frost, use their speed and maneuverability. Squaring off against the King of the Underworld’s demon generals was something I never experienced before in a game. Looking back at the first time I battled Phantom in the Cathedral, I remembered how difficult it was because it’s not an open area. There are the structures of this place that, at times, obscured your view of your target and you had to maneuver around to get a clear shot him. The battles with Nightmare gave you the sense claustrophobia because of the tight confines you face it in. And the battles with Griffin and Nelo Angelo were just intense.

Well I hope you all enjoyed this little trip down memory lane, experienced players. For you new gamers, consider this a look in the past at one of many games that have revolutionized the action genre of gaming. However, player, this is not the end. In the meantime, share your DMC experiences or experiences with another title. Who knows? I just might have something to say about it. Until then… See you on the next level!

Tuesday, June 12, 2012

Interview with GUN CALIBER'S Creator, BUENO

Hi everyone. This is an old gem that did not get enough due. We have an interview with the creator, writer, director and actor of the upcoming Tokusatsu feature, Gun Caliber, Bueno. This is unrated. So prepare yourselves.


1. First, thank you again for this interview. With your infamous trailer, are starting filming this month?

Yeah, we start filming at the end of this month.  We're starting off with the action scenes since those are the hardest scenes to film and take up the most time. 

2. For fans who just haven't seen to gotten the word yet, tell us about this upcoming feature Gun Caliber? 

It's about the everyday life of Gun Caliber, a stubborn, negligent, irresponsible, perverted, alcoholic superhero and takes place in a world where being a superhero is an everyday thing.  Kinda like Mystery Men, No Heroics and Tiger & Bunny.  There's all kinds of heroes.  Famous ones, unknowns, and has-beens.  Gun Caliber is a mix of all three.  Just when he thinks his life can't get any shittier, he's then given a pretty big job by this lady professor where he has to retrieve a radioactive filter called the "Gen-Drive" from a bunch of baddies who want to make Tokyo E-X-P-L-O-D-E!

3. How does it feel holding on to the multiple roles of director, writer, creator & star of Gun Caliber? Do you find it easier to joggle with you wearing all those hats yourself or harder?  

It's definitely harder. Especially when I'm the sole person funding the whole thing.  I have a personal life on top of this and basically have to balance all those roles with your my personal schedule...AND THEN the schedule of all the other people who you need to help me.  Sometimes doing all these things by yourself can be really stressful, but can be rewarding if it all pays off in the end.

4. Now, what about Gun Caliber himself as a character. He obviously is not your typical "boy scout" like many of the Tokusatsu heroes that we know. What insight can you give us about him? 

Although he's a "superhero" he's very reluctant about it, but he enjoys the perks.  Him being a superhero means he actually has more authority than the police and tends to use his status in all the wrong ways.  This usually leads to womanizing, drug abuse, alcoholism and all sorts of scandals.  

For Gun Caliber, being a superhero is just a normal everyday job.  He wakes up, watches TV, makes bad guys blow up, gets a beer, orders some Delivery-Health (a girl prostitute), and calls it a day.

Even though he's not the most ecstatic about the job as a whole, he enjoys the fighting and tends to be a show-off when in battle.  He's got the skill to be a hero, but uses it only when he feels like it.

5. Who would you say are Gun Caliber's main villain(s)? And why are they against our dashing hero? 

 The character and story isn't really established yet so it's hard to say.  If it goes on for a couple more years and we have more characters by that time, maybe then I can answer that question.

6. Do you think all of Gun Caliber's notable vices (drinking, smoking, women) actual help or hurt him and why?

They totally ruin his life.  He's basically become this really washed up superhero because he just likes to have a little bit too much fun.

But it also helps divide him from the typical Japanese superhero.  You see, the Japanese mentality of Tokusatsu is that it's always shot with the intent of selling the toys to the kids.  With this movie, there's no toys to be sold, so I can just go crazy with the idea and make it entertaining in my own style.

7. This is a Tokusatsu project and there are lots of homages that can be seen (like one of the Pink Ranger women dressed as Time Pink) but what got you into Tokusatsu? What are some of your favorites?  

Like all the other kids,  I watched Power Rangers first.  It was a little tacky for my tastes, so I tuned out for awhile, but when I went to visit the Philippines, I saw Kamen Rider Black for the first time.  I didn't know why it was better, but I definitely felt it being better.  I think it was because there were less characters to focus on that it felt like a more gripping story.  I also loved how he'd transform, kick a monster in the face and make them blow up.


I also watched a Keita Amemiya movie called "Mirai Ninja" which was released in the west under two different titles.  "Warlord" and then later on by Streamline Pictures as "Cyber Ninja".  At first, I thought this movie was cheesy, but then gave it a second and third chance and started to like it more and more.  The whole concept of the character Shiranui is totally badass.

As for favorites....fucking' hell...too many to name, but here goes....


Kamen Rider, Dennou Keisatsu Cybercop, Kamen Rider Black, Gen Sei Shin Justiriser, Kamen Rider Kuuga, Powered Sister, Kamen Rider Agito, Garo, Kamen Rider Ryuki, Evolver, Kamen Rider Faiz, Dekaranger, Kamen Rider Hibiki, Choujinki Metalder, Mikazuki, Gekiranger, Shinkenger, Kamen Rider W, Kamen Rider Fourze, Magnizer-1, and Houjin Yatsurugi.

...just to name a few.

8. Starring as Gun Caliber, are you doing your own stunts? If so, how much training have you had in martial arts, stunt work, etc? 

Excluding some instances where both Gun Caliber and Soma (Gun Caliber secret identity) are on the screen at the same time, I'm pretty much doing my all own suit work and stunts throughout the whole movie.  Not because it's a macho thing to do, but because there's no money nor time for stuntmen to double for me.

I honestly haven't had much stunt work in my lifetime and that'll probably never change, but I've been on 3 productions here in Japan.  My first one was a stage show for Lion Maru G where I played as one of the "Shadow" insect Ninjas.  Then I played the role of Kamen Rider Kick Hopper in a stage show for Kamen Rider Kabuto at a run down amusement park.  I also helped out on a night drama called Elite Yankee Saburo where I get slapped in the face by the title character.  I've only got be in front of the camera for action once, but it was a pretty fun shoot.

I have a martial arts background in Jeet Kune Do/San Shou and Taolu (weapon and empty hand forms) in Chinese Wushu.  I'm WAY out of practice though and could really use a coach again in my life...

One thing I wanna clear up is the misconception that everybody seems to have about martial arts and action movies.

Knowing martial arts, does not mean that you can automatically do action.  They are two totally different things and a lot of people who watch action movies and martial arts movies don't seem to realize that.

9. What is your ultimate goal with Gun Caliber? 

I really just wanna make a fun superhero-action-comedy the way that I want to make it.  If people actually follow it, buy the DVD and make it successful, then that's way more than I expected.  I just love movies and Tokusatsu, so if it grows into something more than what it was meant to be, that's just a bonus really.

But hopefully there's enough of a following out there that'll support me enough to make my next Garage Hero...

10. Can you estimate when it will be released? and How will it be released?  Indy theaters? Your website? Youtube? 

I plan on releasing it either sometime at the beginning or middle of 2013.  Its really hard to say if it'll be finished by that time but for now that's what we're aiming for.  The reason for this is because we want to get it around to all the film festivals, sci-fi/anime/comic conventions, colleges, and other venues before we eventually sell it on DVD.

11. If you had a chance to do a dream team up of any Tokusatsu hero & Gun Caliber, who would it be & why? 

 I think it would have to be Tentai Senshi Sunred.  From what I've seen, he'd probably get along just fine with Gun Caliber.

12. Finally, you are about to pitch Gun Caliber as a series to a major cable network (being everyone who is reading this). Give us that pitch to sell us on it.  

"Gun Caliber" shows a side of Japanese superheroes that is not aimed towards a young audience, but instead the children of yesterday who have grown up watching Tokusatsu.  Amidst all the sex, violence, explicit language, drug abuse, and alcohol, lies a character who hides his true desire to redeem himself and the choices he makes to walk down that path.

With interesting characters, stylish action, and funny scenarios, this will not only entertain those who have a love of special effects and superheroes, but for those who just want to watch a fun superhero action comedy.

Thank you again Bueno. 

You're more than welcome. 

For more on Gun Caliber & more, Gun Caliber. Press the link and enjoy.